Name | Manufacturer | Year | Type | Genre | Text (See Game for Complete Cheats, Easter Eggs, and Bugs) |
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Baffle Ball | Gottlieb, D. & Co. | 1931 | Pinball / Mechanical |
Being so small and with no electrical ways to prevent it, the game was often tilted to make the ball go where you wanted.
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Baluba-Louk No Densetsu | Able Corp | 1986 | Videogame | Platform |
To open chests that are on the floor, hit the part of the ceiling directly above it.
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Batman | Atari Games | 1990 | Videogame | Fighting |
When you push the test mode button, go to game options and set difficulty to Easy. Exit the test mode by pushing the test mode button. While in Gotham City (stage 1), enemies do not come out of the door, but they will again in later stages.
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Battle K-Road | Psikyo | 1994 | Videogame | Fighting |
To use special moves, you must first PRESS and HOLD down the button of Heavy Kick or Heavy Punish for about 1 second to charge power, and then release it with Up, Forward, Downward or Neutral stick direction. Every character has 6 kinds of special moves total.
STRIDE (All Characters) - Down->Down Right->Right
SPECIAL ATTACK (All Characters):
Rotation Hand Blade: Punish and Neutral direction
Downward Right Hand Blade: Punish and Down
Armor Slash: Jumping and Punish
Forward Palm: Punish and Right
Palm Vibration: Catch Enemy and Punish
Upward Rotation Kick: Kick and Neutral
Downward Rotation Kick: Kick and Down
Sky Cut: Jumping and Kick
Double Rotation Kick: Kick and Right
Double Kick: Catch Enemy and Kick
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Battle Vision | Konami | 1997 | Videogame | Fighting |
Beat the game with any character and you can unlock all five hidden characters.
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Battletoads | Rare Coin Games, Inc. | 1994 | Videogame | Fighting |
After you knock down an enemy, you can finish him off quickly if you walk up to him while hes down, then push down and attack. Your character will smash the enemy, or drill into his head, depending on which toad you are.
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Beatmania | Konami | 1998 | Videogame | Skill |
Different codes can be entered to enable harder modes such as 'hidden' (notes disappear 1/3 of the way from the bottom) or 'sudden' (notes appear 1/3 of the way from the bottom) or 'Stealth' (notes are invisible, a combination of the two).
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Beatmania 2nd Mix | Konami | 1998 | Videogame | Skill |
Different codes may be entered to enable harder modes such as 'hidden' (notes disappear 1/3 of the way from the bottom) or 'sudden' (notes appear 1/3 of the way from the bottom) or 'Stealth' (notes are invisible, a combination of the two).
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Beatmania 3rd Mix | Konami | 1999 | Videogame | Skill |
Different codes may be entered to enable harder modes such as 'hidden' (notes disappear 1/3 of the way from the bottom) or 'sudden' (notes appear 1/3 of the way from the bottom) or 'Stealth' (notes are invisible, a combination of the two).
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Beatmania 4th Mix ~Time To Get Down~ | Konami | 1999 | Videogame | Skill |
Different codes may be entered to enable harder modes such as 'hidden' (notes disappear 1/3 of the way from the bottom) or 'sudden' (notes appear 1/3 of the way from the bottom) or 'Stealth' (notes are invisible, a combination of the two).
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Beatmania 5th Mix: The Beat Goes On | Konami | 1999 | Videogame | Skill |
Different codes may be entered to enable harder modes such as 'hidden' (notes disappear 1/3 of the way from the bottom) or 'sudden' (notes appear 1/3 of the way from the bottom) or 'Stealth' (notes are invisible, a combination of the two).
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Beatmania 6th Mix: The UK Underground Music | Konami | 2001 | Videogame | Skill |
Different codes can be entered to enable harder modes such as 'hidden' (notes disappear one third of the way from the bottom) or 'sudden' (notes appear one third of the way from the bottom) or 'stealth' (notes are invisible, a combination of the two).
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Beatmania IIDX | Konami | 1999 | Videogame | Skill |
Multiple options can be selected before your game begins, which will affect gameplay in various ways, like changing the speed of the falling notes high speed 1, 2, or 3, or changing where notes appear random or other options.
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Beatmania IIDX 2nd Style | Konami | 2000 | Videogame | Skill |
Multiple options can be selected before your game begins, which will affect gameplay in various ways.
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Beatmania IIDX 3rd Style | Konami | 2000 | Videogame | Skill |
Multiple options can be selected before your game begins, which will affect gameplay in various ways.
Unlock secret songs: to unlock R5, era, and Schlagwerk Another (the harder version), move the first slider to the middle, and the rest (#2, 3, 4, and 5) all the way up. then press the VEFX button. You can select the another version of some songs while holding the VEFX Button down while selecting the song. To unlock 'The Safari', you must achieve a 555 combo or more at the final stage (have a 555 or greater combo before you finish your game).
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Beatmania IIDX 4th Style | Konami | 2000 | Videogame | Skill |
Multiple options can be selected before your game begins, which will affect gameplay in various ways.`
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Beatmania IIDX 5th Style | Konami | 2001 | Videogame | Skill |
Multiple options can be selected before your game begins, which will affect gameplay in various ways. Also, by holding down the VEFX button when selecting from the following songs (new to beatmania IIDX 5th Style), you can play their 'Another' versions. The songs remain pretty much the same, only the notes are harder:IIDXCome With MeDeadlineFlash Of LoveLove Again TonightOver The CloudsRide On The LightSometimeTengoku No KissuMobo * MogaThe CubeAbyssIn My EyesInsertionKiss Me All Night LongOuter WallRadical FaithRealStill In My HeartTabletsVirtual MindSyncRegulusQQQSpin The DiscV
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Beatmania IIDX 6th Style | Konami | 2001 | Videogame | Skill |
Multiple options can be selected before your game begins, which will affect gameplay in various ways. Fortunately, in this latest edition of beatmania IIDX, this process has been made extremely painless. First, select the game mode:
Free: you get two songs.5 Key: disables the last black and white key, so you only have to worry about the first five.Light 7: an easier version of 7 Key.7 Key: the standard mode.Hard: a more difficult mode.Internet Ranking: compete against other players in a battle for the highest score, with a variety of 'courses' a preset selection of songs to choose from.Next, select the song and then the game options:Speed Select HS1-3: determines how fast the notes come down sometimes faster is better because the notes are farther apart.Hidden/Sudden: hides/reveals the notes 1/3 of the way down, respectively.Battle: players share the same notes.Double Play: one player using both sides of the control panel two turntables and 14 keys!
Extra Stage - Meet any of the following requirements on your last song, and you can play an additional song:Get all Greats on a four star song.Full-combo no 'Poor's on a five star song.Finish a six star song with a full 'Groove Gauge'.Clear any seven star song.
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Beatmania IIDX Substream | Konami | 2000 | Videogame | Skill |
Multiple options can be selected before your game begins, which will affect gameplay in various ways.
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Beatmania III | Konami | 2000 | Videogame | Skill |
Different codes can be entered to enable harder modes such as 'hidden' (notes disappear 1/3 of the way from the bottom) or 'sudden' (notes appear 1/3 of the way from the bottom) or 'Stealth' (notes are invisible, a combination of the two).
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Beatmania III Append 6th Mix | Konami | 2001 | Videogame | Skill |
Different codes can be entered to enable harder modes such as 'hidden' (notes disappear one third of the way from the bottom) or 'sudden' (notes appear one third of the way from the bottom) or 'stealth' (notes are invisible, a combination of the two).
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Beatmania III Append Core Remix | Konami | 2000 | Videogame | Skill |
Different codes can be entered to enable harder modes such as 'hidden' (notes disappear 1/3 of the way from the bottom) or 'sudden' (notes appear 1/3 of the way from the bottom) or 'Stealth' (notes are invisible, a combination of the two). An interesting new addition is the foot pedal, which the game also has a mode where you not only have to watch the falling bars for the turntable and keys, but also for the pedal as well!
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Big Kong | Unknown | 1981 | Videogame | Platform |
The well-known trick of jumping off the screen works on this bootleg. Climb up the first ladder, move about two pixels to the left and then jump right. Mario will fall off the bottom of the screen and you will be taken to the fourth screen.
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Big Twin | Playmark | 1995 | Videogame | Puzzle / Tile Match |
In a two-player game, the first player to complete seven groups of three in a level will cause a horizontal row of six items to be dumped on their opponent.
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Biomechanical Toy | Gaelco | 1995 | Videogame | Fighting |
Hit the flying hat five times for a 200,000point bonus.
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BiPlane | Fun Games Inc. | 1974 | Videogame | Shooter |
If after shooting down an enemy plane you are close enough to fly over to where the new enemy plane appears, most of the time you can shoot him down before he has a chance to take off. With the speed control at slow, you can just hang in the air for quite some time, rack up points and make your opponent angry.
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Bishoujo Senshi Sailor Moon | Banpresto | 1995 | Videogame | Fighting |
Whenever Tuxedo Kamen appears, pick up the rose he throws to regain full health.
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Black Dragon | Capcom | 1987 | Videogame | Platform |
Near the end of level seven, there is a place where you have to jump up and to the right. It may seem like you cannot make the jump, but to make it you will need to push up and right at the exact time you push jump. Keep holding up and right until you complete the jump and if you do it right, you will sort of appear up on the next platform
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Black Knight 2000 | Williams Electronic Games, Inc. (WMS, 1985-2000) | 1989 | Pinball / Solid State |
If the ball goes down into the outhole (drain) very fast, the game may not detect it go down and have to fire the switch.
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Black Tiger | Capcom | 1987 | Videogame | Fighting |
Near the end of level seven, there is a place where you have to jump up and to the right. It may seem like you cannot make the jump, but to make it you will need to push up and right at the exact time you push jump. Keep holding up and right until you complete the jump and if you do it right, you will sort of appear up on the next platform.
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Bobble Bobble | Taito | 1986 | Videogame | Platform |
The last boss (round 100) is a white square, and the descriptions are not present on the wall during the secret stages. These bugs are not presents on JAMMA bootlegs, only on the non-JAMMA bootleg. Unlike the original game, the left player can have only a total of two extends!! The game can be set to give 99 lives with DIP switch 2. Normal or Super mode can be chosen by toggling switch 1 of DIP switch 1.
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Bomb Bee | Namco | 1979 | Videogame | Ball and Paddle (Non Breakout) |
Hitting the bottom paddle will restore any sets of bricks that have been completely cleared out.
Occasionally the ball will get stuck in a very long loop (this usually happens with the pop bumpers). Just sit back and relax while the points rack up, but eventually the game will figure out the ball is stuck and shoot it out in some other direction.
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Bubble Bobble | Taito | 1986 | Videogame | Platform |
There are two cheats for this game - "POWER UP" and "ORIGINAL GAME":
POWER UP: While on the title screen, press the following: LEFT-JUMP-LEFT-1PLAYER-LEFT-FIRE-LEFT-1 PLAYER. "POWER UP" will appear at the bottom of the screen. Start a game and you will have constant speed up and rapid fire bubble blowing ability. The secret rooms will appear on levels 20, 30, 40 and 50.
ORIGINAL GAME: Enter the following on the title screen: FIRE-JUMP-FIRE-JUMP-FIRE-JUMP-RIGHT 1PLAYER... "ORIGINAL GAME" will appear at the bottom of the screen. This puts the game back to it's default settings.
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Bump 'n Jump | Bally Midway | 1982 | Videogame | Racing |
If you can finish a level without destroying any cars, you will receive a 50000 point bonus. Try bumping cars only when they are behind you as you will not lose any speed you will usually speed up, in fact and you will not lose as much control either. When jumping gaps in the road, if you can manage to land on one of the small islands, you will get a 1000 point bonus.
If the road is wide enough and you are driving fast enough, you can actually jump off one side of the screen and reappear on the other side and land without crashing.
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BurgerTime | Bally Midway | 1982 | Videogame | Labyrinth / Maze |
If the player dies while the last burger is completed i.e., the final piece drops into place, the game will reanimate the current Peter and not take away the man.
There is a simple way to get a massive score on this. For each of the six screens you need to get all the hot dogs / eggs / pickles grouped together following you. You can do this by throwing a pepper in front of them. Once bundled together they will chase you like a single piece of food. You then drop the lot from the bottom bun working upwards on each screen. If memory serves this is 32000 a drop. The six screens can be completed like this three times but the first screen for the 4th time around is rediculously fat. I got the official world record of 3,058,000 in 1983. Only the 58,800 registered on the screen. I still had 110 extra lives and pinches of pepper!
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Burnin' Rubber | Nihon Bussan/AV Japan | 1982 | Videogame | Racing |
If you can finish a level without destroying any cars, you will receive a 50000 point bonus. Try bumping cars only when they are behind you as you will not lose any speed you will usually speed up, in fact and you will not lose as much control either. When jumping gaps in the road, if you can manage to land on one of the small islands, you'll get a 1000 point bonus.
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