Name | Manufacturer | Year | Type | Genre | Text (See Game for Complete Cheats, Easter Eggs, and Bugs) |
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Cannon Ball | Yun Sung | 1995 | Videogame | Ball and Paddle (Non Breakout) |
A curious bug: when you finish a stage, your score restarts with zero points! It is impossible to get a good score!
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Captain America And The Avengers | Data East | 1991 | Videogame | Fighting |
A special ending is displayed if the game is beaten on one credit.
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Car Action | Unknown | 1983 | Videogame | Racing |
If you can finish a level without destroying any cars, you will receive a 50000 point bonus. Try bumping cars only when they are behind you as you will not lose any speed you will usually speed up, in fact and you will not lose as much control either. When jumping gaps in the road, if you can manage to land on one of the small islands, you'll get a 1000 point bonus.
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Carnevil | Midway Games | 1999 | Videogame | Shooter |
There is a horrible lack of rapid fire with this machine and I have found the only way to overcome the slow shooting is to rapidly cock the gun as you hammer the trigger. It may hurt your arms after a while but it is worth it.
To see party hats and Afros at the stage-select screen, choose the Haunted House stage then pump the shotgun five times before the stage starts. You will see that the zombies and other characters will have crazy hats and even afros on their heads!
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Carnival | UPL | 1980 | Videogame | Shooter |
HINT: Avoid shooting the bunnies and owls until you have cleaned the pipes and bonus letters. Every spot you free up by shooting one of these harmless low-point creatures creates a gap that can be filled with bullet-eating, low point, dangerous ducks. Shoot those bullet boxes above all else!
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Cart Fury | Midway Games | 2000 | Videogame | Racing |
You can enter codes after inserting coins, but before hitting the start button, by tapping the three view buttons. The codes show up on the digital speedometer. You can toggle fog, gravity, big head mode, etc.
There are hidden shortcuts on pretty much every track - they are denoted with red and white barrels barring their entrance. The shortcuts offer a SLIGHT edge in lap time, but overall do not unbalance the game.
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Castle Of Dragon | Seta | 1989 | Videogame | Fighting |
Sometimes during an end boss battle, a fairy will appear on the screen and drop a weapon to help you out. It is almost always an axe.
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Centipede | Atari | 1980 | Videogame | Shooter |
On levels that have complete Centipedes, fleas will never appear.PTo trap the centipede, allow the centipede to come near the bottom of the screen. When it is close to the left or right side, shoot the centipede once, causing a mushroom to appear and the centipede to come back under and near the mushroom. Now, shoot and make another mushroom. Repeat this process until you have a row of mushrooms almost vertically lined up near the bottom of the screen. Then, by either dying or just allowing the centipede to work his way back up, the centipede will be trapped between the edge of the screen and the mushrooms allowing you to shoot everything else.
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Champion Baseball 2 | Sega | 1983 | Videogame | Sports |
The second team still plays even if they are winning in the bottom of the 9th inning!
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Championship V'Ball | Technos | 1988 | Videogame | Sports |
Hit the Jump button several times while in the air to increase hitting power.
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Cheyenne | Exidy | 1984 | Videogame | Shooter |
Holding down the Start button at powerup will bring up configuration screen.
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Circus Charlie | Konami | 1984 | Videogame | Platform |
Fire Rings: Successfully jumping backwards through a fire ring will cause the next ring to appear onscreen to be replaced by a Charlie doll which will award an extra life. Jumping 3 times before jumping through the first ring will accomplish the same thing. Only one free life per level, but you can play the level 6 times to get 6 free lives.
Fire Rings: Jumping backwards over a firepot will sometimes cause a coin to shoot up out of the pot. Jump forward again to get the coin before it falls back into the pot. If you miss it, it will not appear again. This happens only once per level, and the firepot is chosen randomly.
Fire Rings: If you get all of the possible money bags and the hidden coin, when you arrive at the finish a bird will come out and shower you with bonus coins. This happens only if you have made no misses in that level.
Tightrope: If you jump over both the brown and purple monkeys at once, you get a 1000-pt bonus.
Tightrope: If you perform perpendicular jumps over all monkeys and complete the level without dying, a bird will bring a Charlie doll and you get an extra player.
Tightrope: At the end of the level, do not jump on the end platform right away. Watching out for monkeys, walk past it to the far right edge of the screen. A money bag will appear on the platform. Jump to it and you will receive a 5000-pt bonus.
Trampoline: If you get all money bags and reach the goal without dying, a bird will come out and shower you with bonus coins.
Acrobatic jump: If you bounce on each spring only once and get to the goal without falling, a bird will bring a Charlie doll and you get an extra player.
Trapeze: If you execute a difficult "passing jump" by skipping a trapeze in midair, you will receive bonus points.
Trapeze: Moving from one trapeze to another by falling and bouncing off of a trampoline back up to the next trapeze will award bonus points.
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Columns | Sega | 1990 | Videogame | Puzzle / Tile Match |
Every so often you will get a column of magic flashing jewels. Placing it on any color will make all jewels of that color disappear. Also, if you have a lot of jewels built up and place the magic column at the top of the screen so that one of the special jewels runs off the top, you can get two colors to disappear.
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Commando | Capcom | 1985 | Videogame | Fighting |
Older ROM revisions allowed the player to hide behind trees or other obstacles indefinitely. A new ROM revision - U3-F at 8M and U4-F at 9M - was released to allow the enemy characters to hurl hand grenades at the soldier when he is hiding.
At the end of each area, when the enemy soldiers are pouring out of the gate from their compound, move your commando to the bottom of the screen and shoot down. Your shots will come down from the top of the screen, killing the soldiers as they come out of the gate.
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Cosmic Alien | Universal | 1980 | Videogame | Shooter |
If you destroy all the smaller aliens but one, that last alien will turn into the "special monster" - a giant gargoyle which is named Bagle. Bagle will then dive bomb the player. Bagle can be destroyed after one hit, as he's really only faster and bigger than the smaller aliens.
Starting on screen 11, the "soldier" aliens can dodge your missiles.
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Crackshot | Exidy | 1987 | Videogame | Shooter |
If the start button is held down at powerup, you will be allowed access to the configuration menu where you can put your name on the mirror in the bar scene.
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Crazy Kong | Falcon | 1981 | Videogame | Platform |
On the barrel level, climb up the ladder on the right at the bottom. Take a step to the right and leap off the edge. Do it right, and you'll bounce off the edge and fall through the floor and off the screen. Crazy Kong will then grab the girl and go on to the next screen. Mucho bonus points and you don't have to worry about those barrels that Kong throws that bounce down after you instead of rolling along.
On the 2nd level, the pie level, pickup a hammer when on the conveyor belt, whichever direction it is going, move to the side of the screen as far as you can go and press the jump button manically and the hammer will disappear being left on the ground. You can then walk elsewhere without the hammer now and complete the level. Pies will continuously hit the invisible hammer left on the ground and you will get points for each. NOTE: This can only happen on the 2nd level from the second time round the levels onwards. i.e. technically the 6th, 10th, 14th etc...
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Crazy Taxi | Sega | 1999 | Videogame | Racing |
You can perform a Crazy Dash after comming to a dead stop by shifting into drive and flooring the gas, in one quick motion. You will take off at full speed However this is a tricky maneuver so you will have to practice it until you perfect itPCourtesy of SegaArcade.comBLOCKQUOTEReverse the Game PlayBRNormally when you begin playing the game, your taxi is already headed forward, and your first available fairs generally want to go to the Street Car stop. If you HOLD the gear selector in REVERSE while HOLDING the BRAKE AND ACCELERATOR before you press start to begin the game, when you start, your taxi will be facing the opposite direction, and a whole new route of fairs begins.BLOCKQUOTE
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Crime Fighters 2 | Konami | 1991 | Videogame | Platform |
BUG: In the latter part of the second level, there is a bucket that can be picked up and thrown onto the head of an enemy, rendering him 'walking-round-in-circles' until he is struck. In a two-player (or more) game, if one person carries the bucket for the whole of the rest of the level, letting the second player do the fighting until the 'boss' is reached, and then throws the bucket at the 'boss' (a big guy who bursts out of a crate) the game will kind of crash, leaving the boss character floating around the screen, unable to be hit.
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Cruis'n Exotica | Midway Games | 1999 | Videogame | Racing |
A free Game can be earned every 10000 miles if you have a personalized record. Like the San Francisco Rush series, shortcuts can be found on each track. Holding View 2 down during track selection reveals two hidden tracks.
FREE GAME If you double tap the accelerator after a game and the scores roll, during the option to enter more credits, you will add credits. Me and a Friend in a second machine were able to do this aprox. 5 times on each machine in a row and contiue racing each other without adding any quaters! I know this works on the machine were I am, but I'm not sure if it is a wiring glitch or a testing feature, please verify. I'm assuuming this comes from the ability in game to double tap the accelerator to do a wheelie and do flips off other cars.
Car selection cheat: by pressing the view buttons you can select between the available six cars add an aditional twelve cars (low view), the color of the car (chase view), and the person in the car (high view). If you cycle through this once you will see all the characters, on the second cycle their heads will be oversized (Clown, Baby, Blonde Lady, Guy with crew cut, etc., but not in that order).
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Cruis'n USA | Midway Games | 1994 | Videogame | Racing |
On the car selection screen, choose a car and then hold all three view buttons down to reveal the secret vehicles that can also be selected.
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Cruis'n World | Midway Games | 1996 | Videogame | Racing |
Holding down the different View buttons allows you to choose alternate vehicles, or change the color of the vehicle you have chosen. Make sure to make your choice before the timer runs out.
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Crystal Castles | Atari | 1983 | Videogame | Platform |
You can warp from level one to level five by moving Bentley around to a specific spot at about the center of the back of the castle and pressing Jump. This trick also works on later levels in different locations.
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Cutie Q | Namco | 1979 | Videogame | Ball and Paddle (Non Breakout) |
Hitting the bottom paddle will restore any sets of bricks that have been completely cleared out. Occasionally the ball will get stuck in a very long loop. Just sit back and relax and eventually the game will figure out the ball is stuck and shoot it out in some other direction.
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Cyber Cycles | Namco | 1995 | Videogame | Racing |
To drive the awesome NVR 150 RR SP, push the change view button while selecting a circuit. (Continue holding the button until the race begins.) Meanwhile, at the vehicle selection screen highlight these motorcycles in order, pressing the brake pedal after each:
Wild Hog NVR 150 RR Anthais Wild Hog Now highlight NVR 150 RR, mashing the brake pedal twice. The NVR 150 RR will be upgraded to the NVR 150 RR SP! Submitted by Jamie Kusnadi
Penguin Scooter To use the penguin scooter, enter one of these codes.
If the bike is Black or Green: Hold viewchange button. At bike select, goto NK brake once, goto GP brake once, goto SP break x5, goto GP brake Once.
If the bike is Red or Yellow: Hold viewchange button. At bike select, goto NK brake x3, goto NK == WildHog, GP == NVR, SF == Anthias
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Cyberball | Atari Games | 1988 | Videogame | Sports |
Interceptions are easy if you move your defensive player in a standard pattern, fooling your opponent into passing to the man youre guarding. You can also bounce the ball sometimes on a pass and catch it with one of your other players. Also, keep targeting your opponents strong players to weaken and damage hthem, forcing him to either waste money or get inferior replacements when they explode. Save your players turbo and use it when it really counts. Learn each positions strengths and weaknesses.PThe action in the game is not always predictable. Sometimes the ball will seem to get stuck on a lateral track and move slowly in a straight horizontal line until intercepted or rescued. Pass completions and interceptions are sometimes arbitrary. Were pretty sure the referees arent being maintained properly in the year 2022 especially their video sensors and logic boards
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