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Biomechanical Toy Biomechanical Toy - Japanese Logo - Katakana / Kanji

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Description

A scrolling shoot-em-up where you fire at evil toys with a powerful gun and bombs.

Biomechanical Toy was produced by Gaelco in 1995.

Gaelco released 25 machines in our database under this trade name, starting in 1990. Gaelco was based in Spain.

Other machines made by Gaelco during the time period Biomechanical Toy was produced include: Glass, Thunder Hoop III, World Rally Championship, Splash, Squash, World Rally 2, Touch And Go, Speed Up, Snow Board Championship, and Surf Planet

Specs

Name Biomechanical Toy
Developer Gaelco (Spain)
Year 1995
Type Videogame
KLOV/MOG # 7122
Class Wide Release
Genre Scrolling Fighter
Monitor
Conversion Class unique
# Simultaneous Players 1
# Maximum Players 1
Game Play Single
Control Panel Layout Single Player
Controls
  • Joystick: 8-way
  • Buttons: 3 - Fire|Jump|Start/Bomb
Sound Amplified Stereo (two channel)
Cabinet Styles
  • Upright/Standard

Game Introduction

The magic pendulum that animates the toys has been stolen by Scrubby, who had sworn revenge ever since being banished. You are Inguz, and your mission is to blast your way through the various stages, rescue good toys along the way, and make your way to Scrubby's lair to win back the magic pendulum.

Game Play

As you run and jump through the levels, you blast at the myriad evil toys that confront you, locate the good toys so they can help you, and make your way to the boss and beat it before time runs out.

Checkpoints, indicated by red flags, are located at certain points in the stages. If you lose a life, you will restart at the last checkpoint you reached.

Some locations may require some thinking to negotiate. For example, look for mushrooms and bounce off them to get to high locations.

Your gun has basic firing capability, but it can also use clips that give it either automatic fire or exploding bullets. When you empty a clip, Inguz will take a moment to reload. He can also locate bombs and use them to attack all enemies on screen.

Objects with your face on them (ie chests or balloons) will release goodies if you shoot them. If you encounter a strange yellow face, shoot it and it will release some red balloons. Also, there is an occasional flying hat that will drop goodies if you can shoot it.

Inguz begins each stage and life with 80 health. Any food you find will boost his health rating while getting hit decreases health. Inguz loses a life by running out health, falling off the bottom, or running out of time. Clearing each stage awards bonus points based on time and health.

Biomechanical Toy KLOV/IAM 5 Point User Score: 0.00 (0 votes)

Personal Impressions and Technical Impressions each account for half of the total score. Within the Personal Impressions category, Like carries a little more weight than the other factors.

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Cheats, Tricks, Bugs, and Easter Eggs

Hit the flying hat five times for a 200,000point bonus.

Images

Trivia

One of the only, if not the only, Gaelco game released in both protected and unprotected versions.

Miscellaneous

This game scores heavily. I got 250,000 points without finishing the first levelPDEVELOPER Zeus

VAPS Arcade/Coin-Op Biomechanical Toy Census

There are 14,909 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,532 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 165,197 machines (6,929 unique titles).

Uncommon - There are 12 known instances of this machine owned by Biomechanical Toy collectors who are active members. Of these, One is a conversion in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet. 11 of them are only circuit boards which a collector could put into a generic case if desired.

Wanted - No active members have added this machine to their wish list.

This game ranks a 1 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.

Rarity and Popularity independently are not necessarily indications of value. [More Information]

Technical

Uses 12MHz 68000s as CPUs, and an OKI6295 for sound.PThe protected version also uses a Dallas MCU.

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