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King Of Fighters '96, The King Of Fighters '96, The - Japanese Logo - Katakana / Kanji

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The game uses the same mechanics as the earlier version. Choose teams and then fight until the final boss is defeated. The combo system was improved to be more user friendly.

King Of Fighters '96, The was produced by SNK in 1996.

SNK released 183 machines in our database under this trade name, starting in 1978. SNK was based in Japan.

Other machines made by SNK during the time period King Of Fighters '96, The was produced include: Fatal Fury 3: Road To The Final Victory, Garou Densetsu 3: Road To The Final Victory, Real Bout Garou Densetsu, King Of Fighters '95, The, Real Bout Fatal Fury, Art Of Fighting 3 - The Path Of The Warrior, Kizuna Encounter: Super Tag Battle, Neo Turf Masters, Neo Drift Out New Technology, and Metal Slug

King of Fighters '96, The
King of Fighters '96, The


Name King Of Fighters '96, The
Developer SNK (Japan)
Year 1996
Type Videogame
KLOV/MOG # 8316
Class Wide Release
Genre Fighting
Conversion Class Neo Geo MVS
# Simultaneous Players 2
# Maximum Players 2
Game Play Competitive
Control Panel Layout Multiple Player
  • Joystick: 8-way
  • Buttons: 4 - Light PunchLight KickStrong PunchStrong Kick
Sound Amplified Either (Mono or Stereo)
Cabinet Styles
  • Upright/Standard

Game Introduction

The third King of Fighters game on the Neo-Geo. However, it is also one of the most important games in the series. All sprites were re-drawn and the difficulty was toned down a bit to make it easier and attract more players.

Game Play

The dodge from the previous two games has been replaced with a forward or backward roll. The roll will dodge attacks and will go through (and behind) opponents. However, a rolling character is still vulnerable to throws.

Kyo's fighting style is drastically changed. Where he used to throw fireballs, he now does flaming punch combos.

A lot of the teams were changed around in this one:

Japan's Heroes: Kyo, Benimaru, Daimon
Ladies: King, Mai, Kasumi
Lonely Wolves: Terry, Andy, Joe
Iori Team: Iori, Vice, Mature
Art of Fighting: Ryo, Robert, Yuri
Ikari Warriors: Ralf, Clark, Leona
Kim Team: Kim, Chang, Choi
Psycho Soldiers: Athena, Sie, Chin
Team Evil: Geese, Krauser, Mr. Big

The player always faces Team Evil last before the bosses. Chizuru then acts as a mid-boss with Goenitz being the final boss.

King Of Fighters '96, The KLOV/IAM 5 Point User Score: 0.00 (0 votes)

Personal Impressions and Technical Impressions each account for half of the total score. Within the Personal Impressions category, Like carries a little more weight than the other factors.

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Cheats, Tricks, Bugs, and Easter Eggs

The super move system was also tweaked. Like before the super bar can be charged up by holding down ABC. When charged, a super attack can be performed. However, if you do this when your fighter has low health (so the health gauge is flashing red) and have a full super bar, then the super move will be a lot more powerful and look better.


VAPS Arcade/Coin-Op King Of Fighters '96, The Census

There are 14,911 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,532 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 165,200 machines (6,928 unique titles).

Very Common - There are 117 known instances of this machine owned by King Of Fighters '96, The collectors who are active members. Of these, 7 of them are original dedicated machines. One is a conversion in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet. 109 of them are only circuit boards which a collector could put into a generic case if desired.

For Sale - There are 2 active VAPS members with a King Of Fighters '96, The circuit boards for sale.

Wanted - No active members have added this machine to their wish list.

This game ranks a 46 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.

Rarity and Popularity independently are not necessarily indications of value. [More Information]



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