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Spinal Breakers Spinal Breakers - Japanese Logo - Katakana / Kanji

Spinal Breakers - Cabinet - Video Game Marquee


This game is a shooter almost like Cabal, except that your characters are huge and the screen continually scrolls to the right. The object of the game is to help rid the Earth of aliens. Decent animation.

Spinal Breakers was produced by V-System in 1990.

V-System released 6 machines in our database under this trade name, starting in 1986. V-System was based in United States.

Other machines made by V-System during the time period Spinal Breakers was produced include: Super Volleyball, Ojanko High School, Rabbit Punch, Rabio Lepus, and Ojanko Club


Name Spinal Breakers
Developer V-System (United States)
Year 1990
Type Videogame
KLOV/MOG # 9723
Class Wide Release
Genre Shooter
Conversion Class JAMMA
# Simultaneous Players 2
# Maximum Players 2
Game Play Joint
Control Panel Layout Multiple Player
  • Joystick: 8-way
  • Buttons: 3
Sound Amplified Stereo (two channel)
Cabinet Styles
  • Upright/Standard

Game Play

The premise behind the game is fairly odd. An alien virus has infected the planet, animating the dead and creating pockets of zombies, for lack of a better term, from different eras in history. You start in the stone age, dealing with dinosaurs, move on to the bronze age and so forth, ending in the modern era.One of the things that made the game unique for its time was the duck and roll button that caused your character to do just that to avoid damage. You had access to a variety of weapons ranging from pistol to shotgun to assault rifle and more. If I recall correctly, you even had access to grenades.

Spinal Breakers KLOV/IAM 5 Point User Score: 3.10 (1 vote)

Fun Factor: 3.20

Overall Like 3.00
Fun (Social) 2.00
Fun (Solo) 4.00
Collector Desire 4.00

Technical Rating: 3.00

Gameplay 3.00
Graphics 2.00
Originality 4.00
Sound/Music 3.00

Personal Impressions and Technical Impressions each account for half of the total score. Within the Personal Impressions category, Like carries a little more weight than the other factors.

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"I have played this particular game to its end on many an occasion, and I can tell you why it is rare. If the owner of the arcade I used to hang out at is any indication, then any arcade owner that got to see the third ending Yes, it has three more than likely had the game removed. Even today, 20 years later, the third ending for that game stands out in my mind. It was the first time I had ever seen an entire room shocked into silence. You have a time limit when it comes to defeating the final boss. If you do so in the time aloted, you get a shot of the main character and his wife and daughter looking down at a purified earth from the space station they were living on. If the boss defeats you, standard fade-to-black scene. However, if you take too long and the timer runs out before you defeat the third boss which actually takes some doing, dodging damage for that long is actually quite difficult and the boss is not all that hard to kill with the right weapons. I ended up doing it because I made it to the final boss with nothing but a pistol and it took forever to kill him then you get the third ending...It starts with the victory scene done from a slightly different angle, then focuses on the earth which goes from healed back to infected. Then the view pans back and you see the that heroes wife and young daughter are now both infected with the virus. The screen fades to black and you hear two gunshots in rapid succession followed shortly after by a third. This gruesome audio scene ends with the sound of the final spent cartridge bouncing on the floor.While this scene would only be mildly amusing to todays GTA players, 20 years ago it was enough to shock an entire arcade into stunned silence and cause the owner to have the game removed that night."


Licensed to American Sammy for US manufacture and distribution.

VAPS Arcade/Coin-Op Spinal Breakers Census

There are 14,908 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,530 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 165,187 machines (6,929 unique titles).

Uncommon - There are 16 known instances of this machine owned by Spinal Breakers collectors who are active members. Of these, It is an original dedicated machine. One is a conversion in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet. 14 of them are only circuit boards which a collector could put into a generic case if desired.

For Sale - There is one active VAPS member with an extra Spinal Breakers circuit board for sale.

Wanted - No active members have added this machine to their wish list. There is one active VAPS member looking for a Spinal Breakers circuit board set.

This game ranks a 3 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.

Rarity and Popularity independently are not necessarily indications of value. [More Information]



Uses American Sammy's V-System hardware.


eBay Listings

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Ebay Compatible Application

SPINAL BREAKERS SAMMY video game manual

Auction ends in: 5 days, 11 hours


24" x 7.75" ORIGINAL Spinal Breakers PLEXI sign marquee ARCADE GAME PART

Auction ends in: 3 weeks, 6 days


usa/japanese version SPINAL BREAKERS viedeo system video game manual

Auction ends in: 2 weeks, 1 day


Spinal Breakers Video Arcade Game Manual, American Sammy, 1990

Auction ends in: 4 weeks, 15 hours


Original 1991 11- 8.5'' SPINAL BREAKERS SAMMY arcade video game AD FLYER

Auction ends in: 5 days, 11 hours



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