The third game in this series. The player controls an aircraft whose mission is to combat world terrorism. Each pilot has a storyline that goes along with the game.
Sonic Wings 3 was produced by Video System Co. Ltd. in 1995.
Video System Co. Ltd. released 30 machines in our database under this trade name, starting in 1989. Video System Co. Ltd. was based in Japan.
Other machines made by Video System Co. Ltd. during the time period Sonic Wings 3 was produced include: Super Volley '94, Aero Fighters 2, Sonic Wings 2, Power Spikes II, Bakuretsu Crash Race, Aero Fighters 3, Taisen Mahjong Final Romance R, Pop 'n Bounce, Aero Fighters Special, and Quiz & Variety Sukusuku Inufuku
Name | Sonic Wings 3 |
---|---|
Developer | Video System Co. Ltd. (Japan) |
Year | 1995 |
Type | Videogame |
KLOV/MOG # | 9629 |
Class | Wide Release |
Genre | Scrolling Shooter |
Monitor |
|
Conversion Class | Neo Geo MVS |
# Simultaneous Players | 2 |
# Maximum Players | 2 |
Game Play | Joint |
Control Panel Layout | Multiple Player |
Controls |
|
Sound | Amplified Stereo (two channel) |
Cabinet Styles |
|
The game's fighter pilots come from different countries. Each one has a different storyline that unfolds during the gameplay. Also, depending on what country they serve, they get respective currency (or point) bonuses. Each pilot can expand their weapons and collect power-ups for extra large onslaughts.
The object of the game is to fly from country to country and destroy all opposition around the world before flying into outer space to combat the phantom menace responsible for the terrorism. One enemy shot destroys the player's plane and releases a special power-up that the plane may have been carrying. If the player's final ship is destroyed, all power-ups and extra bombs are released and can be collected if the player continues or a second player is still active and vice-versa. However, on the final mission in outer space, the player is forced to start again at the beginning of the space mission unless two players are active.
Overall Like |
5.00 |
---|---|
Fun (Social) | 5.00 |
Fun (Solo) | 5.00 |
Collector Desire | 5.00 |
Gameplay | 5.00 |
---|---|
Graphics | 5.00 |
Originality | 5.00 |
Sound/Music | 5.00 |
Personal Impressions and Technical Impressions each account for half of the total score.
Within the Personal Impressions category, Like
carries a little more weight than the other factors.
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Aero Fighters 2 and Aero Fighters 3 (Sonic Wings 2 and Sonic Wings 3) were sold exclusively as NEO*GEO Cartridges. The first Aero Fighters (Sonic Wings) was sold as a JAMMA conversion kit.
Japanese version of Aero Fighters 3.
There are 15,220 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,649 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 166,619 machines (6,982 unique titles).
Common - There are 35 known instances of this machine owned by Sonic Wings 3 collectors who are active members. Of these, It is an original dedicated machine (not another machine converted with a kit). 34 of them are only circuit boards which a collector could put into a generic case if desired.
For Sale - There are 2 active VAPS members with a Sonic Wings 3 circuit boards for sale.
Wanted - No active members have added this machine to their wish list. There is one active VAPS member looking for a Sonic Wings 3 circuit board set.
This game ranks a 12 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
The game's hardware is SNK's cartridge-based NEO*GEO system. The main board uses a Motorola 68000 processor clocked at 12 Mhz, a Zilog-80 processor clocked at 4 Mhz to handle the Yamaha 2610 Music Synthesizer and ADPCM sound ICs.
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Atari Tri amp 5772-16254 ARCADE GAME PCB BOARD If37a-1
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