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Rip Cord Rip Cord - Japanese Logo - Katakana / Kanji

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A skill game where each player launches a parachutist out of a plane, opens the parachute, and controls the parachutist's descent. Points are awarded by successfully landing the parachutist on one of three platforms.

Rip Cord was produced by Exidy in 1979.

Exidy released 57 machines in our database under this trade name, starting in 1974. Exidy was based in United States.

Other machines made by Exidy during the time period Rip Cord was produced include: Football, Score, Attack (Exidy), Car Polo, Circus, Kreepy Krawlers, Fire One!, Star Fire II, Side Trak, and Crash


Name Rip Cord
Developer Exidy (United States)
Year 1979
Type Videogame
KLOV/MOG # 9325
Class Wide Release
Genre Skill
Conversion Class unique
# Simultaneous Players 2
# Maximum Players 2
Game Play Competitive
Control Panel Layout Multiple Player
  • Rotary: Special - Drift
  • Buttons: 1 - Jump
  • D-Ring
Sound Amplified Mono (one channel)
Cabinet Styles
  • Upright/Standard

Game Introduction

The aircraft that the parachutist jumps out of flys from right to left across the top of the screen, at a random height. A number of helicopters fly about at random. If the parachutist hits a helicopter or misses a scoring platform, he falls into the sea. Depending on which platform is landed upon, the player can score 10, 20 or even 50 points. The scoring platforms are located on respectively three mountain cliffs, a tower, a base and an island. The game can be set for 3, 5, 7, or 9 jumps per game, but these jumps are not deducted until the player fails to score.

Game Play

A fanfare signals the beginning of the game, and the number of jumps per player is displayed at the top center of the screen. After the fanfare ends, the plane flys onto the screen. To have the parachutist jump out of the plane, press the Jump button. To open the parachute, pull the D-Ring. After you have opened the chute, you can control the parachutist's drift with the Drift control knob. Each player tries to land the parachutist on one of the scoring platforms by using the Drift control. If successful, you will continue jumping until you eventually miss a platform. If you can score twice in a row, you are eligible for a bonus score where the next jumps score ten times the normal amount. The bonus will remain in effect until you miss a platform. If you score several times in a row, the helicopters will become more active and will interfere with the parachutist. This tests your skill because it is difficult to make a high score.

Rip Cord KLOV/IAM 5 Point User Score: 0.00 (0 votes)

Personal Impressions and Technical Impressions each account for half of the total score. Within the Personal Impressions category, Like carries a little more weight than the other factors.

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VAPS Arcade/Coin-Op Rip Cord Census

There are 14,842 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,508 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 164,933 machines (6,921 unique titles).

Rare - There are 2 known instances of this machine owned by Rip Cord collectors who are active members. Of these, It is an original dedicated machine (not another machine converted with a kit). One is a set of circuit boards which a collector could put into a generic case if desired.

Wanted - There is one active VAPS member currently looking for Rip Cord. There is one active VAPS member looking for a Rip Cord circuit board set.

This game ranks a 2 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census want list records.

Rarity and Popularity independently are not necessarily indications of value. [More Information]



Foto-Finder® (Books)

  1. The Encyclopedia of Arcade Video Games Kurtz (ISBN 0764319256) Page: 74; Color photo Price guide: No
  2. Encyclopedia of Arcade Video Games Kurtz (ISBN 0764319256) Page: 74; Color photo

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