A skill game where each player launches a parachutist out of a plane, opens the parachute, and controls the parachutist's descent. Points are awarded by successfully landing the parachutist on one of three platforms.
Rip Cord was produced by Exidy in 1979.
Exidy released 57 machines in our database under this trade name, starting in 1974. Exidy was based in United States.
Other machines made by Exidy during the time period Rip Cord was produced include: Football, Score, Attack (Exidy), Car Polo, Circus, Kreepy Krawlers, Fire One!, Star Fire II, Side Trak, and Crash
Name | Rip Cord |
---|---|
Developer | Exidy (United States) |
Year | 1979 |
Type | Videogame |
KLOV/MOG # | 9325 |
Class | Wide Release |
Genre | Skill |
Monitor |
|
Conversion Class | unique |
# Simultaneous Players | 2 |
# Maximum Players | 2 |
Game Play | Competitive |
Control Panel Layout | Multiple Player |
Controls |
|
Sound | Amplified Mono (one channel) |
Cabinet Styles |
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The aircraft that the parachutist jumps out of flys from right to left across the top of the screen, at a random height. A number of helicopters fly about at random. If the parachutist hits a helicopter or misses a scoring platform, he falls into the sea. Depending on which platform is landed upon, the player can score 10, 20 or even 50 points. The scoring platforms are located on respectively three mountain cliffs, a tower, a base and an island. The game can be set for 3, 5, 7, or 9 jumps per game, but these jumps are not deducted until the player fails to score.
A fanfare signals the beginning of the game, and the number of jumps per player is displayed at the top center of the screen. After the fanfare ends, the plane flys onto the screen. To have the parachutist jump out of the plane, press the Jump button. To open the parachute, pull the D-Ring. After you have opened the chute, you can control the parachutist's drift with the Drift control knob. Each player tries to land the parachutist on one of the scoring platforms by using the Drift control. If successful, you will continue jumping until you eventually miss a platform. If you can score twice in a row, you are eligible for a bonus score where the next jumps score ten times the normal amount. The bonus will remain in effect until you miss a platform. If you score several times in a row, the helicopters will become more active and will interfere with the parachutist. This tests your skill because it is difficult to make a high score.
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There are 15,175 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,629 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 166,345 machines (6,974 unique titles).
Very rare - There is one known instance of this machine owned by an active member Rip Cord collector. It is a set of circuit boards which a collector could put into a generic case if desired.
Wanted - There is one active VAPS member currently looking for Rip Cord. There is one active VAPS member looking for a Rip Cord circuit board set.
This game ranks a 2 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census want list records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
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