This game places players inside a cage of infrared beams. As the ascending notes reach the top of the screen, players attempt to perform a 'parapara' dance to a selected song, or they just break the beams with whatever appendage is handy at the time.
ParaParaParadise was produced by Konami in 2000.
Konami released 434 machines in our database under this trade name, starting in 1978. Konami was based in Japan.
Other machines made by Konami during the time period ParaParaParadise was produced include: Beatmania Complete Mix, Racing Jam Chapter 2, Dance Freaks, Thrill Drive, Silent Scope, Beatmania IIDX 2nd Style, Beatmania IIDX 3rd Style, Beatmania IIDX 4th Style, Beatmania IIDX Substream, and Beatmania III
Name | ParaParaParadise |
---|---|
Developer | Konami (Japan) |
Year | 2000 |
Type | Videogame |
KLOV/MOG # | 8978 |
Class | Wide Release |
Genre | Skill |
Monitor |
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Conversion Class | unique |
# Simultaneous Players | 1 |
# Maximum Players | 1 |
Game Play | Single |
Control Panel Layout | Single Player |
Controls |
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Sound | Amplified Stereo (two channel) |
Cabinet Styles |
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Forget everything you have seen in Dance Dance Revolution, Dance Maniax, or Beatmania!!! ParaParaParadise (literally) breaks all boundaries in dancing/rhythm games by putting the player square in the middle of an infrared cage and letting him/her loose on a variety of dancing tunes. Select a song, then go wild trying to break each beam in time to the music. Succeed, and you can continue; fail, and you will have to step down.
Step into the center of the octagon, select a song, and using your arms (reccomended, but not crucial) to break the beams to register hits in tune to the notes on-screeen. Do well enough and you can continue on.
Sometimes, a dance will have a "hold" (indicated by a line going down from the arrow), meaning that once you move your arm in the correct direction, you need to hold it there until the end of the line, at which point you can withdraw the arm. With one arm held in place like this, it makes having to continue the dance with the other arm that much more challenging.
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ParaParaParadise is the first Bemani dancing game to introduce the "hold" instruction that is later featured in Dance Dance Revolution 6th Mix - DDR MAX.
While Dance Dance Revolution was based on 'nightclub dancing' or 'rave' or similar styles, and Beatmania, Beatmania IIDX, and Beatmania III were based on a DJ's turntable, ParaParaParadise was based on Japanese 'ParaPara' dancing, which was big in Japan in the 70's. Videos of 'how-to' can be found if you look hard enough in Japan, but chances are it is pretty rare to find one these days!
Also, in the latest addition to the beatmania IIDX family, beatmania IIDX 6th Style, ParaParaParadise is the name of one of the selectable tracks you can play, and just by listening there's no doubt about it that it would not be out of place here!
Interestingly, Korean versions of the game have begun appearing in prominent US arcades.
Features an octagonal area for the player to stand in.
There are 15,339 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,699 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 167,290 machines (7,016 unique titles).
Rare - There are 2 known instances of this machine owned by ParaParaParadise collectors who are active members. Of these, 2 of them are original dedicated machines.
Wanted - No active members have added this machine to their wish list.
This game ranks a 1 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
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