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Pac-Man V R Pac-Man V R - Japanese Logo - Katakana / Kanji

MARQUEE PICTURE NEEDED FOR Pac-Man V R - Click for details on how to contribute.


Wearing a special virtual reality headset, the player moves around inside a maze eating dots while being chased by seemingly 8-foot ghosts. Eating power dots temporarily makes the ghosts vulnerable and eating the gold dots gives the player additional time.

Pac-Man V R was produced by Virtuality in 1996.

Virtuality released only 1 machine in our database under this trade name. Virtuality was based in United States.

Other machines made by Virtuality during the time period Pac-Man V R was produced include:


Name Pac-Man V R
Developer Virtuality (United States)
Year 1996
Type Videogame
KLOV/MOG # 8960
Class Wide Release
Genre Labyrinth/Maze
  • Orientation: Horizontal
  • Type: VR Headset
  • Color: Color
  • Two flat screen color monitors mounted inside headset.

Conversion Class unique
External Device CDR - This game uses a CD-ROM and a hard drive. A floppy drive is used on installation
# Simultaneous Players 1
# Maximum Players 1
Game Play Single
Control Panel Layout Single Player Ambidextrous
  • Virtual Reality Headset
  • Buttons: 1 - Move
Sound Amplified Stereo (two channel)
Cabinet Styles
  • Upright/Standard

Game Play

The game plays very much like Pac-Man but it is played in first-person persective -- you are Pac-Man!

The headset has sensors in it which can locate the player's position in the game. For example if the player turns his head left or right Pac-Man turns left or right. Pac-Man can squat if the player sits down or it can look over walls if the player stands and looks up. To move forward the player pushes a button on a hand-held joystick.

Pac-Man V R KLOV/IAM 5 Point User Score: 0.00 (0 votes)

Personal Impressions and Technical Impressions each account for half of the total score. Within the Personal Impressions category, Like carries a little more weight than the other factors.

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More pictures

Cabinet Information

The cabinet is round and has two half rings at about waist level. One side of the rings lifts up so the player can get inside the cabinet. The rings serve two purposes, one to keep the player from wondering off aimlessly and the other is for the tracking system in the headset.

VAPS Arcade/Coin-Op Pac-Man V R Census

There are 14,895 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,527 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 165,094 machines (6,926 unique titles).

Very rare - There is one known instance of this machine owned by an active member Pac-Man V R collector. It is an original dedicated machine (not another machine converted with a kit).

Wanted - There is one active VAPS member currently looking for Pac-Man V R.

This game ranks a 2 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census want list records.

Rarity and Popularity independently are not necessarily indications of value. [More Information]


The VR unit was run on Virtuality's CS2000, (Cyber Station). This CS was the revision of a much older unit know as CS1000. The CS1000 and Virtuality is most known in the VR circles for their game Dactyl Nightmare. The CS2000 was run on, at the time, a standard PC with a LAN network card and one of the first commercially available graphics cards with a special connector to the headset. It used a headset called a Visette. The interface was a headset and a space stick or 3D Joystick. Both interface units contained tracking sensors. The half ring at waist level contained a "Source" which generated a EMI Field that the sensors would pickup and calculate the 3D position based on the Source's relative position. The tracking system was made by Polhemus. It was the Fast-Track tracker.


  1. Pac-Man
  2. Ms. Pac-Man
  3. Super Pac-Man
  4. Pac-Man Plus
  5. Baby Pac-Man
  6. Jr. Pac-Man
  7. Pac & Pal
  8. Pac-Land
  9. Pac-Mania
  10. Pac-Man V R

eBay Listings

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