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Libble Rabble Libble Rabble - Japanese Logo - Katakana / Kanji

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Using two arrow icons with a line between them, encircle enemies for points.

Libble Rabble was produced by Namco in 1983.

Namco released 310 machines in our database under this trade name, starting in 1977. Namco was based in Japan.

Other machines made by Namco during the time period Libble Rabble was produced include: Clay Champ, Pitch In, Batting Chance, Warp & Warp, Tank Battalion, Mappy, Pac & Pal, Pac-Man & Chomp Chomp, Phozon, and Dragon Buster

Libble Rabble
Libble Rabble


Name Libble Rabble
Developer Namco (Japan)
Year 1983
Type Videogame
KLOV/MOG # 8423
Class Wide Release
Genre Puzzle
Conversion Class Namco Galaga
# Simultaneous Players 1
# Maximum Players 2
Game Play Alternating
Control Panel Layout Single Player
  • Joystick: 8-way - Move Red Arrow
  • Joystick: 8-way - Move Blue Arrow.
Sound Amplified Mono (one channel)
Cabinet Styles
  • Upright/Standard

Game Introduction

A curious but challenging game where the player tries to harvest little mushrooms while avoiding various enemies.

Game Play

You control two "arrows", one red and one blue, with a line strung between them. The object is to wrap the line around poles and surround mushrooms or enemies with the line. You can either close the loops yourself (worth more points for the mushrooms) or move both arrows to the same edge of the screen. You clear a "season" when you harvest all the mushrooms.

Along the way, various enemies will appear to try to stop you. The most common are four hooded little critters that start each season in the corners. If you catch them in a loop, you can pen them in the top of the screen for a while. Other critters such as fireballs, sparks, and demons may also appear. These can be destroyed by closing a loop around them. Sometimes, scissors-like enemies appear, and if they cross your line, they cut it. If your line is ever cut by scissors or demons, a new one is instantly made: directly between the two arrows.

Every so often when you close a line, a detector goes off indicating that the area you closed off has a treasure chest somewhere. To actually uncover the chest, you must surround a small enough area to cover just the chest and no other possible hiding places. The game guides you along that step, first by challenging you to uncover a chest in the beginning of the game and then by revealing the locations of the chests in the first two stages. When you actually uncover a chest, four bonus creatures will also pop out and make for the edges. Corral them with your line and then close the loop to score the bonus for them: they mean bonus letters. If you manage to finish a bonus word, the stage is automatically cleared out and you move to a bonus stage where you try to uncover and collect chests (to collect a chest, you need to close a loop around an opened chest) within a time limit.

You lose a life if any of the assorted critters reach one of the arrows or if you run out of time (The border is your clock, and you can boost your time by looping mushrooms and plants), and you gain a life by achieving certain scores.

Libble Rabble KLOV/IAM 5 Point User Score: 0.00 (0 votes)

Personal Impressions and Technical Impressions each account for half of the total score. Within the Personal Impressions category, Like carries a little more weight than the other factors.

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Designed by Toru Iwatani, who also designed Pac-Man.

VAPS Arcade/Coin-Op Libble Rabble Census

There are 14,895 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,528 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 165,131 machines (6,927 unique titles).

Scarce - There are 4 known instances of this machine owned by Libble Rabble collectors who are active members. Of these, 4 of them are only circuit boards which a collector could put into a generic case if desired.

Wanted - No active members have added this machine to their wish list.

This game ranks a 3 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.

Rarity and Popularity independently are not necessarily indications of value. [More Information]



This is one of the first Namco games to implement a Motorola 68000, used in this case for graphical functions (direct drawing and picture functions). The main CPU is an M6809. A second 6809 runs a Namco 8-channel PSG. The only other game to use this particular hardware setup is Toy Pop.

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