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Hyper Olympic '84 Hyper Olympic '84 - Japanese Logo - Katakana / Kanji

MARQUEE PICTURE NEEDED FOR Hyper Olympic '84 - Click for details on how to contribute.


This game consists of Olympic events. The player must qualify the event to move onto the next.

Hyper Olympic '84 was produced by Konami in 1984.

Konami released 434 machines in our database under this trade name, starting in 1978. Konami was based in Japan.

Other machines made by Konami during the time period Hyper Olympic '84 was produced include: Venus, Track & Field, Roc'n Rope, Mega Zone, Juno First, Antarctic Adventure, Badlands, Circus Charlie, Comic Bakery, and Hyper Sports

Hyper Olympic '84
Hyper Olympic '84


Name Hyper Olympic '84
Developer Konami (Japan)
Year 1984
Type Videogame
KLOV/MOG # 8166
Class Wide Release
Genre Sports
Conversion Class Konami Classic
Game Specific Hyper Olympic '84 Pinout
Dipswitch Settings

Hyper Olympic '84 Dipswitch Settings (user contributed)

# Simultaneous Players 2
# Maximum Players 4
Game Play Competitive
Control Panel Layout Multiple Player
  • Buttons: 3 - Run 1/Swim 1/Shoot LeftActionRun 2/Swim 2/Shoot Right
Sound Amplified Mono (one channel)
Cabinet Styles
  • Upright/Standard

Game Play

The player must successfully qualify in Olympic events to move on to the next event. After seven events, the game is over unless the DIP switches are set for continuous games.

Hyper Olympic '84 KLOV/IAM 5 Point User Score: 4.63 (1 vote)

Fun Factor: 5.00

Overall Like 5.00
Fun (Social) 5.00
Fun (Solo) 5.00
Collector Desire 5.00

Technical Rating: 4.25

Gameplay 5.00
Graphics 5.00
Originality 4.00
Sound/Music 3.00

Personal Impressions and Technical Impressions each account for half of the total score. Within the Personal Impressions category, Like carries a little more weight than the other factors.

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Cheats, Tricks, Bugs, and Easter Eggs


Each event featured opportunities for bonus points -

Swimming, if you tie the computer in the race, a frog comes up out of the water and gives you 3,000 pts.

Skeet Shooting: If you shoot every disc, the final object will be a white ghost. Shooting this object with the RIGHT button will give you a 3,000 point bonus. Shooting this object with the LEFT button will give you a 3,000 point bonus AND will bring out a bird. Every time you hit the bird you are awarded 1,000 additional points. If you shoot every disc on your second attempt, the white ghost will be worth 4,000 pts. Again, shooting this object with the LEFT button will bring out the bird for additional 1,000 point opportunities. Shooting every disc on your 3rd attempt will give you a 6,000 point bonus and shooting the white ghost with the LEFT button will once again bring out the bird for the additional 1,000 point opportunities. Total potential bonus scores for the first round of the Skeet Shooting are 17,200 1st attempt, 18,200 2nd attempt and 20,200 3rd attempt. Also, hitting two discs at the same time one in the left box and one in the right box will give you 500 points rather than the 200 points total you would get for hitting them individually. Doing this will alter the above scores 17,200, 18,200, and 20,200 slightly.Long Horse If you do 12 of a flip and land on your head an object comes down and gives you a 3,000 bonus. NOTE This will not qualify you for that attempt so only do this if you have already qualified.

Archery: On your first attempt, if you get all bullseye shots 600 pts for a total of 4,800 pts, you will receive a 3,000 point bonus. 3 apples will then come out. Each hit on the apple will give you 1,000 additional points. Doing the same on your 2nd attempt will give you a 4,000 point bonus and the 3 apples. All bullseye shots on your 3rd attempt will give you a 6,000 point bonus and the 3 apples. Triple Jump If your first jump is touching the line and you get the angles 35, 41, 45, a plane will fly across the top of the screen and give you 3,000 pts.

Weight Lifting: If you press both run buttons simultaneously when the barbell hits the ground, a bunch of cheerleaders will pop up and give you 1,000 additional pts. You can do this on your 2nd attempt for an additional 1,000 pts.

Pole Vault: If you hit the base directly with the pole no skid across the base and make it over, a gopher will come up out of the ground and give you 1,000 points. If you do this consecutively, the gopher will continue to give you bonus points of 2,000, 4,000, 8,000, 8,000, 8,000 etc., etc. If you miss a vault or if you don get it directly into the back of the base, the gopher will not come out and then will start the count back over at 1,000 points the next time you get it perfect.

More pictures


This game and Hyper Olympic are interchangeable. A board swap is all you need.


This is the Japanese version of Hyper Sports.

VAPS Arcade/Coin-Op Hyper Olympic '84 Census

There are 14,842 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,508 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 164,944 machines (6,921 unique titles).

Uncommon - There are 12 known instances of this machine owned by Hyper Olympic '84 collectors who are active members. Of these, 12 of them are only circuit boards which a collector could put into a generic case if desired.

For Sale - There is one active VAPS member with an extra Hyper Olympic '84 circuit board for sale.

Wanted - No active members have added this machine to their wish list.

This game ranks a 4 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.

Rarity and Popularity independently are not necessarily indications of value. [More Information]



CPU: M6809
SOUND: SN76496, VLM5030 and DAC


  1. Hyper Olympic
  2. Hyper Olympic '84
  3. Konami '88
  4. Hyper Athlete

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