A layout of tiles is presented. When you select a given tile, it moves down the a rack on the bottom of the screen; three matching tiles are removed. The game ends if you fill up the rack.
Dragon World II was produced by I.G.S. in 1997.
I.G.S. released 13 machines in our database under this trade name, starting in 1990. I.G.S. was based in United States.
Other machines made by I.G.S. during the time period Dragon World II was produced include: Mahjong - Dragon Tiger Match, I.Q. Block, Grand Tour, Oriental Legend, Killing Blade The, Photo Y2K, Demon Front, and Bee Storm - DoDonPachi II
Name | Dragon World II |
---|---|
Developer | I.G.S. (United States) |
Year | 1997 |
Type | Videogame |
KLOV/MOG # | 7646 |
Class | Wide Release |
Genre | Puzzle |
Monitor |
|
Conversion Class | JAMMA |
# Simultaneous Players | 1 |
# Maximum Players | 1 |
Game Play | Single |
Control Panel Layout | Single Player |
Sound | Amplified Mono (one channel) |
Cabinet Styles |
|
PCB | Dragon World II PCB Image |
The games allows you to start in either Easy or Hard difficulty. Easy starts at level 1, Hard starts at level 3.
The goal of the game is similar to Mahjongg solitaire, or Shanghai. Specifically, the player is trying to remove all of the tiles from the board.
The player moves a dragon hand-shaped pointer to select tiles. Tiles can only be selected if they are "free" (have no tiles above them, or directly next to them to the left or right.) When a tile is selected, it is moved down to the player's rack on the bottom of the screen. Whenever three tiles on the rack match, they are removed and points as well as extra time is awarded.
If the player removes all but nine of the tiles, the game finishes the level for them. Then, the player moves on to the next level. Sometimes, there is a choice of paths to take.
If the rack of tiles fills up with no three-of-a-kinds or the player runs out of time, the game ends. The player is allowed to continue.
There are three special cards in the lower-right corner of the screen. Each can be used a limited number of times.
One card allows the player to return a tile from the rack to where it was originally.
Another card causes the game to look for a series of plays that will cause a match to occur. If it finds one, it will make the plays automatically. If not, it will display "No Solution" and the use of the card will be refunded.
The remaining card allows the player to "blow up" all of the tiles matching one that he already has on his rack.
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This game is on a cartridge. The motherboard is called the Polygame Master (or PGM for short). I have not seen any other PGM cartridges.
There are 15,187 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,634 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 166,417 machines (6,977 unique titles).
Uncommon - There are 14 known instances of this machine owned by Dragon World II collectors who are active members. Of these, 14 of them are only circuit boards which a collector could put into a generic case if desired.
For Sale - There are 2 active VAPS members with a Dragon World II circuit boards for sale.
Wanted - No active members have added this machine to their wish list.
This game ranks a 3 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
Powering the game on when the cartridge is removed brings up the settings and audit menus.
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Dragon World II Cartridge IGS Arcade Funny Video Game PGM
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