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Jack*Bot is a 4-player pinball from Williams with a large LED video display and featuring their DCS sound system. This machine is the succussor to PinBot and The Machine - Bride of PinBot.

Gameplay is heavily involved with events taking place on the LED screen. Four casino mini-games are triggered by firing the pinball into the "game saucer." The games are: Dice Wager Game, Slots, Pin*Bot Poker, and Keno. Once the player has played all four mini-games, a bonus mode called Casino Run becomes available by hitting the game-saucer again.

Casino Run is a video slot machine with three reels, each reel giving one of the following: points (25-100 million), Lite Extra Ball, Special, Jack*Bot, No Bomb, or Bomb. If Bomb appears in one reel, the player loses all bonus from the round. No Bomb will stay with the player and defuse the next Bomb encountered. After each "spinning" of the Casino Run reels, the player can cash out (with the left flipper) or can gamble on another spin. The point is to collect as much points and bonuses as you can without the Bomb wiping out your winnings.

The other major mode of scoring involves Jack*Bot's "visor", a mechanized device at the top of the playfield featuring six targets when closed (normal mode) and two locks when opened (special mode). When the player hits all six targets, the visor will open, exposing the locks. When the player shoots both locks, the machine will go into Multiball. The point now is to shoot the locks again as well as the lane for the game saucer. All three of these shots count as a "Jack*Bot", worth increasing millions of points. If the player happens to shoot both visor locks at the same time, a Super Jack*Bot is awarded, worth big points. When 20 Jack*Bots have been scored, the machine goes into Mega-Visor mode, where each hit on the six targets of the again closed visor are worth 50 million.

The machine also features a Skill Shot when firing the pinball from rest, and a "Cashier" lane which, when hit after a mini-game, or after certain random shots, doubles the amount of bonus points awarded.

The game allows three buy-in extra balls for one credit apiece, and keeps separate high scores for three-ball games and for buy-in games.

This game features an addicting mix of pinball and video-based elements. One of Williams' finest machines to date.

Jack*Bot was produced by Williams Electronic Games, Inc. (WMS, 1985-2000) in 1995.

Williams Electronic Games, Inc. (WMS, 1985-2000) released 84 machines in our database under this trade name, starting in 1985. Williams Electronic Games, Inc. (WMS, 1985-2000) was based in United States.

Other machines made by Williams Electronic Games, Inc. (WMS, 1985-2000) during the time period Jack*Bot was produced include: Power Sevens, Red & Ted's Road Show, Shootin' Stars, Simply Wild, Demolition Man, No Fear: Dangerous Sports, Dirty Harry, No Fear: Dangerous Sports, Johnny Mnemonic, and Jack-Bot


Name Jack*Bot
Developer Williams Electronic Games, Inc. (WMS, 1985-2000) (United States)
Year 1995 - 1995
Type Pinball
KLOV/MOG # 13007
Class Wide Release
Genre Unknown
# Simultaneous Players 4
# Maximum Players 4
Game Play Alternating
Control Panel Layout Single Player Ambidextrous
Sound Midway Digital Compression System (DCS) - Amplified Mono
Cabinet Styles
  • Upright/Standard

Jack*Bot KLOV/IAM 5 Point User Score: 0.00 (0 votes)

Personal Impressions and Technical Impressions each account for half of the total score. Within the Personal Impressions category, Like carries a little more weight than the other factors.

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VAPS Arcade/Coin-Op Jack*Bot Census

There are 14,908 members of the Vintage Arcade Preservation Society, 9,530 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 165,187 machines (6,929 unique titles).

Scarce - There are 4 known instances of this machine owned by Jack*Bot collectors who are active members. Of these, 4 of them are original dedicated machines.

Wanted - No active members have added this machine to their wish list.

Rarity and Popularity independently are not necessarily indications of value. [More Information]

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