Return to the game record for Super Pac-Man
This game has been tagged as belonging to conversion class: unique
There is a specific pin-out record on file for Super Pac-Man:
Super Pac-Man Midway, December 1982
-----------------------------------
There are three boards to the Super Pac-Man boardset:
CPU Board A084-91436-D316
Video Board A084-91435-C316
Credit Bypass Bd A082-91348-0000
The CPU board is labeled with:
[@ location 2M]
c1982 BALLY MIDWAY MFG. CO
ALL RIGHTS RESERVED
[@ location 3K]
A084-91436-F316
[@ location 4J]
SUPER PAC-MAN CPU BD.
And the video board is labeled with:
[upside down, @ location 5L]
VIDEO P.C. BD
SUPER PAC-MAN
A084-91435-D316
c1982 BALLY MIDWAY MFG CO.
ALL RIGHTS RESERVED
PATENT PENDING
-----------------------------------------------------------------------
J1 CPU Board (9-pos)
Pin | Definition
------------------
1 | Not Used
2 | Gnd (to speaker)
3 | Speaker
4 | Key
5 | Not Used
6 | P2 Down
7 | P2 Left
8 | P2 Up
9 | P2 Right
J2 CPU Board (20-pos)
Pin | Definition
------------------
1 | P1 Down
2 | P1 Left
3 | P1 Up
4 | P1 Right
5 | Not Used
6 | Service
7 | Coin Meter (and to Cred/4)*
8 | Not Used
9 | Key
10 | P2 Start
11 | P1 Start
12 | P2 Fast
13 | P1 Fast
14 | Tilt (and to Play/Test switch)**
15 | Gnd (to CPU/J3-3)
16 | (from Cred/7)
17 | Not Used
18 | Not Used
19 | Not Used
20 | Not Used
* Note: It looks to me like pin 7 is inverted before it reaches the Coin
Meter or Credit Bypass board pin 4. The symbol used is "-->|". The ">"
is a triangle. On the other side of the coin meter, the diagram shows
the trace going to UNREG +5V on the power supply.
** Note: Tilt shares it's ground with coin switch 1, coin switch 2, and
Cred/3. Also, pin 14 goes to a Play/Test switch (I don't recognize the
symbol for this switch), which gets its ground from CPU/J3-2. I assume
this Play/Test switch is the kind where you pull it out to put the game
into test mode.
J3 CPU Board (10-pos)
Pin | Definition
------------------
1 | Gnd (to PS and from CP common ground)
2 | Gnd (to PS and from Play/Test switch)
3 | Gnd (to PS and from CPU/J2-15)
4 | -SENSE (to PS)
5 | +12V (to PS)
6 | Key
7 | +5V (to PS and from Cred/6)
8 | Not Used
9 | +5V (to PS and from CPU/J3-10)
10 | +5V (to CPU/J3-9)
J1 Video Board (11-pos)
Pin | Definition
------------------
1 | Shield*
2 | Comp Sync (-)
3 | Comp Sync (-)
4 | Key
5 | Gnd
6 | B
7 | Gnd
8 | G
9 | Gnd
10 | R
11 | Gnd
* Note: There is a note about the shield that says, "pined at logic; out at
monitor jack". I have no idea what the shield is for.
Credit Bypass Board (7-pos)
Pin | Definition
------------------
1 | Coin Sw#1
2 | Coin Sw#2
3 | Gnd (to PS/16)
4 | (from CPU/J2-7, inverted, and to Coin Meter)
5 | Key
6 | +5V (to CPU/J3-7)
7 | (to CPU/J2-16)*
* Note: the Credit Bypass board schematic shows pins 1, 2, and 4 as being
on the same trace. I have a feeling that CPU/J2-16 can just be considered
the Coin Switch pinout if you don't have a Credit Bypass board.
Power Supply (22-pos)
1 Audio Circuit, unreg filtered
2 -5V/0.45A
3 +12V [to coin door and control lights/2A, unreg aux., V.]
4 Reset
5 V.Batt
6 Key
7 +12V/2A
8 +12V/2A [connected to 7]
9 -SENSE
10 AC SYNC
11 Gnd [control lights return]
12 Audio Circuit [connected to 11]
13 Gnd
14 Gnd
15 Gnd
16 Gnd [from Cred/3]
17 Counter Drivers (~8V, unreg +5V) [from coin meter]
18 +5V/4A
19 +5V/4A [connected to 18]
20 Key
21 +5V/4A [connected to 18]
22 +5V/4A [connected to 18]
-------------------------------------------------------------------------------
Hi Dave,
I finally got all my Molex connectors I was waiting for, so I got to wire
up my Super Pacman this weekend! And it works, with a few minor mods to
your pinout. The only problem was getting around the coin bypass board,
which wasn't difficult. Anyway, here is the amended info, you might want
to merege it with the one you sent me.
Super PacMan Wiring Notes
1. The credit bypass board is not required to get Super PacMan running.
J2-8 appears to be the coin pin, although it is marked "Not Used" on your
pinout. J2-15 has no effect as a coin pin.
2. Not all the pins need to be connected to work. Looking at the traces,
many appear to be common. The following pinout works correctly:
CPU Board
---------
J1-2 Speaker Ground
J1-3 Speaker
J2-1 Joystick Down (Player 1)
J2-2 Joystick Left (Player 1)
J2-3 Joystick Up (Player 1)
J2-4 Joystick Right (Player 1)
J2-8 Coin
J2-10 Player 2 Start
J2-11 Player 1 Start
J2-13 Player 1 Fast
J2-15 Ground - looped over to J3-3
J3-1 Ground
J3-2 Control Ground (this was spare so I used it)
J3-3 Ground - looped over to J2-15
J3-4 -5V
J3-5 +12V
J3-7 +5V
Video Board
-----------
J1-1 Coin Ground (this was spare so I used it)
J1-2 Composite Sync (-)
J1-6 Blue
J1-8 Green
J1-10 Red
J1-11 Video Ground
Super Pacman
------------
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
Speaker | 2 | B | Speaker
| 3 | C |
| 4 | D |
+12V | 5 | E | +12V
+5V | 6 | F | +5V
GND | 7 | G | GND
| 8 | H |
Coin 1 | 9 | I |
1P.Start |10 | J | 2P.Start
1P.Button |11 | K | 2P.Button
1P.Left |12 | L | 2P.Left
1P.Down |13 | M | 2P.Down
1P.Right |14 | N | 2P.Right
1P Up |15 | O | 2P.Up
|16 | P |
|17 | Q |
|18 | R |
|19 | S |
|20 | T |
|21 | U |
GND |22 | V | GND
===================================================================================
Super Pacman
------------
COMPONENT | SOLDER
---------------------+----------------------
Sync | 1 | A |
Green | 2 | B |
Blue | 3 | C | 2P.Jump
| 4 | D | Red
1P.Jump | 5 | E |
1P.Start | 6 | F | Coin
2P.Start | 7 | G |
| 8 | H | 2P.Left
1P.Right | 9 | I | 2P.Right
+5V |10 | J | +5V
|11 | K |
1P.Left |12 | L | 2P.Down
1P.Down |13 | M | 2P.Up
1P.Up |14 | N | +12V
Speaker |15 | O | Speaker
GND |16 | P | GND
GND |17 | Q | GND
GND |18 | R | GND
NOTE: Conversion class and pin-out data is contributed by the community and although is believed to be correct (most of the time), has not been tested or verified.
Use this information at your own risk.