Return to the game record for Super Zaxxon
This game has been tagged as belonging to conversion class: Sega Zaxxon
There is a specific pin-out record on file for Super Zaxxon:
Zaxxon / Super Zaxxon / Congo Bongo
SOLDER SIDE | PARTS SIDE
Gnd | A | 1 | Gnd
Gnd | B | 2 | Gnd
+5V | C | 3 | +5V
+5V | D | 4 | +5V
-5V | E | 5 | -5V
+12V | F | 6 | (+12V)
[from P4-4 & to Spkr?] Spkr - | H | 7 | Spkr + [from P4-3 & to Spkr?]
(Coin Meter A) | J | 8 | (Coin Meter B)
Coin Mech A | K | 9 | Coin Mech B
Reset | L | 10| Service Switch
P1 Start | M | 11| P2 Start
P1 Left | N | 12| P1 Right
P1 Up | P | 13| P1 Down
P1 Fire | R | 14| (P1 Spare)
(P2 Left) | S | 15| (P2 Right)
(P2 Up) | T | 16| (P2 Down)
(P2 Fire) | U | 17| (P2 Spare)
(Gnd) | V | 18| (Gnd)
R | W | 19| G
B | X | 20| Comp Sync *
(Gnd) | Y | 21| (Gnd)
(Gnd) | Z | 22| (Gnd)
* At the bottom center of the Sound II board, there is a section labeled
"Color Conv." At the far left you will see switch #4 (SW4). If this switch
is off ("0"), you will get JAMMA compatible negative composite sync. If it
is on ("1"), you will get positive composite sync.
NOTE: Conversion class and pin-out data is contributed by the community and although is believed to be correct (most of the time), has not been tested or verified.
Use this information at your own risk.