Return to the game record for PlayChoice 10 (cabinet)
This game has been tagged as belonging to conversion class: unique
There is a specific pin-out record on file for PlayChoice 10 (cabinet):
PlayChoice10
Parts Side | Solder Side
GND | A | 1 | GND
(debug) | B | 2 | 2P Right
(debug) | C | 3 | 2P Left
(debug) | D | 4 | 2P Up
(debug) | E | 5 | 2P Down
+5V | F | 6 | 2P ButtonA
+5V | H | 7 | 2P ButtonB
(debug) | J | 8 | Button1/Channel Select
(debug) | K | 9 | Button3/Game Select
(debug) | L | 10| Button2/Channel Enter
(?) | M | 11| Button4/Game Start
(?) | N | 12| 1P Right
(?) | P | 13| 1P Left
+5V | R | 14| 1P Up
(?) | S | 15| 1P Down
(?) | T | 16| 1P ButtonA
(?) | U | 17| 1P ButtonB
GND | V | 18| GND
Parts Side | Solder Side
-------------------------+-------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
+5V | C | 3 | +5V
+5V | D | 4 | +5V
+12V | E | 5 | +12V
| F | 6 |
| H | 7 | Coin Switch #1
| J | 8 | Coin Switch #2
| K | 9 | Video Red (inv)
| L | 10| Video Green (inv)
GND | M | 11| GND
| N | 12| Video Blue (inv)
| P | 13| Video Sync
| R | 14|
| S | 15|
-5V | T | 16| -5V
(?) | U | 17| (?)
| V | 18|
| W | 19| (?)
| X | 20| Audio (no amp)
GND | Y | 21| GND
GND | Z | 22| GND
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Note: Connect Video Ground and Audio Ground to GND
Video color signals need to be inverted for regular Jamma
Audio signal needs to be amplified for regular Jamma
NOTE: Conversion class and pin-out data is contributed by the community and although is believed to be correct (most of the time), has not been tested or verified.
Use this information at your own risk.