Return to the game record for Crazy Kong
This game has been tagged as belonging to conversion class: Falcon
There is a specific pin-out record on file for Crazy Kong:
Crazy Kong
----------
SOLDER | PARTS
---------------------+----------------------
| 1 | A | 1P.Jump
| 2 | B | 1P.Down
1P.Up | 3 | C | 1P.Right
1P.Left | 4 | D |
| 5 | E |
| 6 | F |
| 7 | G |
| 8 | H |
| 9 | I |
|10 | J |
|11 | K |
|12 | L |
Coin |13 | M |
1P.Start |14 | N | 2P.Start
|15 | O |
Speaker |16 | P | +12V
+5V |17 | Q | +5V
+5V |18 | R | +5V
GND |19 | S | GND
GND |20 | T | GND
Sync |21 | U | Blue
Green |22 | V | Red
Dip Sw. settings are the same as Crazy Kong.
"Crazy Kong" (Falcon, 1982)
---------------------------
component side solder side
-------------- -----------
GND 1 A GND
GND 2 B GND
GND 3 C GND
SPKR + 4 D SPKR GND
+12V 5 E +12V
1P Up 6 F
2P Up 7 H
GND 8 J
+5V 9 K +5V
10 L 1P Down
11 M 2P Down
2P Start 12 N Coin 1
1P Start 13 P Coin 2
1P Right 14 R 1P Jump
1P Left 15 S RED
BLUE 16 T 2P Right
GREEN 17 U 2P Left
SYNC 18 V 2P Jump
Notes:
------
1) This is almost certainly a pirated version of Donkey Kong.
Still, interesting, if for nothing else than #2 and #4 below:
2) It's got a neat little "speedup mod" hacked onto one of its
chips. Twist the pot and change the game's speed.
==========================================================================
Crazy Kong (Double PCB)
COMPONENT | SOLDER
---------------------+----------------------
Sync | 1 | A |
Green | 2 | B |
Blue | 3 | C | 2P.Jump
| 4 | D | Red
1P.Jump | 5 | E |
1P.Start | 6 | F | Coin
2P.Start | 7 | G |
| 8 | H | 2P.Left
1P.Right | 9 | I | 2P.Right
+5V |10 | J | +5V
|11 | K |
1P.Left |12 | L | 2P.Down
1P.Down |13 | M | 2P.Up
1P.Up |14 | N | +12V
Speaker |15 | O | Speaker
GND |16 | P | GND
GND |17 | Q | GND
GND |18 | R | GND
==========================================================================
Crazy Kong, ORCA
-----------------
GND A 1 GND
Monitor GND B 2 SPKR -
+5V C 3 +5
+12V D 4
+5V E 5
F 6 UP
H 7 DOWN
J 8 LEFT
K 9 RIGHT
L 10
M 11
N 12
P 13
R 14 FUNCTION
S 15 FUNCTION
T 16 FUNCTION
RED U 17
GREEN V 18
BLUE W 19
SYNC X 20 ONE PLAYER
SPKR + Y 21 TWO PLAYER
Z 22
1\
>Number of MR Uncle 00=3 10=4 01=5 11=6
2/
3\
>Extra score 00=7,000 10=10,000 01=15,000 11=20,000
4/
5\
6->Coin Credit: (coin/play) 000=1/1 010=1/2 001=1/3 011=1/4
7/ 100=2/1 110=3/1 101=4/1 111=1/5
8 machine type: 1=upright, 0=cocktail
NOTE: Conversion class and pin-out data is contributed by the community and although is believed to be correct (most of the time), has not been tested or verified.
Use this information at your own risk.