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Kicker

Kicker - Japanese Title

Kicker - marquee

Name: Kicker
Developer: Konami

Year: 1985
Type: Videogame

Class: Wide Release
Genre: Platform
Monitor:

  • Orientation: Vertical
  • Type: Raster: Standard Resolution
  • CRT: Color
Conversion Class: Konami Classic
Game Specific: Kicker Pinout
Settings: Kicker Dipswitch Settings

Number of Simultaneous Players: 1
Maximum number of Players: 2
Gameplay: Alternating
Control Panel Layout: Single Player
Sound: Amplified Mono (one channel)

Cabinet Styles:

  • Upright/Standard
Kicker


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Kicker Description

Kung-fu player jumps around multiple level boards, kicking opponents and collecting power-ups and bonus items. Player defeats by way of three kicks the board "boss" and advances to the next level. 5 levels in total.

Kicker was produced by Konami in 1985.

Konami released 433 different machines in our database under this trade name, starting in 1978.

Other machines made by Konami during the time period Kicker was produced include Jail Break, Gradius, Green Beret, Galactic Warriors, Finalizer - Super Transformation, Hyper Olympic '84, Antarctic Adventure, Badlands, Comic Bakery, and Circus Charlie.

Kicker - KLOV/IAM 5 Point User Score: 3.93 (1 vote)

 Personal Impressions Score: 3.60

     Overall 'Like': 4.00
     Fun (Social): 4.00
     Fun (Solo): 5.00
     Collector Desire: 1.00 
Technical Impressions Score: 4.25

     Gameplay: 5.00
     Graphics: 5.00
     Originality: 4.00
     Sound/Music: 3.00

Personal Impressions and Technical Impressions each account for half of the total score. Within the Personal Impressions category, "Like" carries a little more weight than the other factors.

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Cabinet Information

Typical cartoon-ish Avatar and opponents.

Cabinet Style Weights and Measures

Type
Upright/Standard

Game Play

Player kicks opponents off screen to advance to the next level. The kick button is used to kick enemies, and the jump button is used to jump over projectiles and to perform jumping attacks. To jump to another level, press up or down with the control pad without pressing any buttons. This is a common mistake players make when trying to escape enemy attacks. Ordinary enemies include an enemy with purple shorts, and an enemy with green shorts. When an enemy with green shorts is defeated, a ball appears. Catching a ball enables special abilities. The purple ball gives the player a boomerang hammer. Pressing the kick button throws the hammer in the direction the player is facing and pressing the joystick in the opposite direction returns it. The yellow ball gives the player a blow gun. Pressing the kick button fires projectiles in opposite directions. The green ball circles the player, making him temporarily impervious to enemy attack. All balls last for approximately five seconds. Each level consists of two rounds - ordinary enemies, and super enemy. The super enemy can be destroyed with four blows. There are four levels of two rounds each. The first super enemy is a character with a tail on the back of his head who crosses his legs and stretches out his arms every time he jumps. The second super enemy is a lady who throws punches and kicks and whose dress goes out just before she jumps. The third super enemy has a white mane and spits fire. The fourth super enemy is a fat character that also spits fire. The best way to defeat these enemies is to wait on a level above or below them, move to the side just as they initiate their jump, and kick them while they are still in the air. This also works well with ordinary enemies. On the first level, ordinary enemies attack by using jump kicks, jumping up/down levels, and throwing daggers. Beginning with the second level, ordinary enemies can fly directly at the player. Players can be hurt by 1 being attacked by enemy characters, 2 being hit by an enemy projectile, or 3 falling off a platform. A player can only sustain four hits before dying. Each time the player is hit, a number appears above his head indicating which hit the player has taken. On the third hit, the player starts flashing, indicating that he can only take one more hit before dying. A damage meter is located at the top of the screen. When a player completes a level by defeating the final enemy, a slamming noise is made while the character flexes his muscles and says "GUTS!" If a player finishes a level without flashing, he/she receives a bonus. After all four levels are completed, play returns to the first level, but the enemies are more difficult to defeat.

VAPS Arcade/Coin-Op Kicker Census

There are 12,084 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,585 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 162,631 machines (6,830 unique titles).

Common - There are approximately 35 known instances of this machine presumably owned by our current and past members. More are likely owned by non-members. 15 of these machines are owned by our active Kicker collectors. And of these, It is an original dedicated machine., 3 are conversions in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet, and 11 are only circuit boards which a collector could put into a generic case if desired.

For Sale - There is one active VAPS member with an extra Kicker circuit board for sale.

Wanted - No active members have added this machine to their wish list.

At any given time, our active members are listing on VAPS on average of 4,400 games they are looking for, and 3,600 games for sale.

This game ranks a 11 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.

Rarity and Popularity independently are NOT necessarily indications of value. [More Information]

Manuals

  1. Instruction Manual  12 Pages, 1.4 MB File.

Additional References
(logged in members often see more)

  1. The Arcade Flyer Archive (TAFA): Kicker Flyer #523    

eBay Listings

Click to search eBay for Kicker Videogame machines and related items.

Click to search eBay for Konami for machines and parts.

Check out the IAM/KLOV report of the hottest coin-op machine auctions, powered by Ace.com.

*TODAY'S PICKS FOR:

Kicker

1. 1978 STERN FACTORY ORIGINAL OUTHOLE KICKER ASSEMBLY USED FOR PARTS

Auction ends in: 1 day, 5 hours

 Auction
 
$20.00
 
2. Kicker catcher coin-op replacement man (2pcs)

Auction ends in: 3 days, 8 hours

 FixedPrice
 
$115.00
 
3. KICKER 1984 Konami Guaranteed Working Arcade PCB Board #1693

Auction ends in: 4 days, 11 hours

 FixedPrice
 
$99.98
 
4. Kicker Bracket Assembly A-14525

Auction ends in: 1 week, 3 days

 FixedPrice
 
$46.00
 
5. WILLIAMS TRI ZONE PINBALL MACHINE OUT HOLE SAUCER HOLE KICKER COMPLETE OUTHOLE

Auction ends in: 1 week, 5 days

 StoreInventory
 
$24.95
 
6. Pinball Kicker Armature

Auction ends in: 1 week, 3 days

 FixedPrice
 
$8.50
 
7. ORIGINAL-KONAMI-KICKER CONVERSION KIT-INSTRUCTION MANUAL

Auction ends in: 3 weeks, 6 days

 FixedPrice
 
$25.00
 
8. KICKER ASSEMBLY - SLING SHOT #A-17811 NOS

Auction ends in: 2 weeks, 4 days

 FixedPrice
 
$49.99
 
9. Gottlieb Sling Shot Kicker Assembly, Bracket, Coil, Spring, & Crank. A-5194 Coil

Auction ends in: 1 day, 13 hours

 FixedPrice
 
$21.99
 
10. Kicker Video Arcade Machine Flyer Original Konami Brochure

Auction ends in: 19 hours, 25 minutes

 FixedPrice
 
$20.00
 
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Kicker - Title screen image


Kicker - Title screen image

Kicker - Title screen image

Kicker - Title screen image


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