Four new characters, Cammy, Fei Long, Dee Jay, and T. Hawk, have been added to the previous list of characters from this series. Also, the graphics and sound have been improved over the earlier versions.
Super Street Fighter II - The New Challengers was produced by Capcom in 1993.
Capcom released 229 machines in our database under this trade name, starting in 1984. Capcom was based in Japan.
Other machines made by Capcom during the time period Super Street Fighter II - The New Challengers was produced include: Quiz & Dragons, Adventure Quiz Capcom World 2, Sangokushi II, Cadillacs And Dinosaurs, Knights Of The Round, Dungeons & Dragons: Tower Of Doom, Muscle Bomber Duo - Heat Up Warriors, Muscle Bomber - The Body Explosion, CP System II, and Cadillacs Kyouryuu-Shinseiki
Name | Super Street Fighter II - The New Challengers |
---|---|
Developer | Capcom (Japan) |
Year | 1993 |
Type | Videogame |
KLOV/MOG # | 9956 |
Class | Wide Release |
Genre | Fighting |
Monitor |
|
Conversion Class | Capcom CPS II - JAMMA |
# Simultaneous Players | 2 |
# Maximum Players | 2 |
Game Play | Competitive |
Control Panel Layout | Multiple Player |
Controls |
|
Sound | Capcom Q-Sound - Amplified Stereo |
Cabinet Styles |
|
PCB | Super Street Fighter II - The New Challengers PCB Image |
The main improvement for this update are the four new fighters.
Overall Like |
4.00 |
---|---|
Fun (Social) | 4.00 |
Fun (Solo) | 4.00 |
Collector Desire | 4.00 |
Gameplay | 5.00 |
---|---|
Graphics | 5.00 |
Originality | 2.00 |
Sound/Music | 4.00 |
Personal Impressions and Technical Impressions each account for half of the total score.
Within the Personal Impressions category, Like
carries a little more weight than the other factors.
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While New Challengers Cammy, Fei Long, and T. Hawk were created by Japanese employees at Capcom, the Jamaican kickboxer DeeJay was created by James Goddard of Capcom USA.
The entire cabinet is a geographical earth. The top of the montitor bezel reads: SUPER STREET FIGHTER II: THE NEW CHALLENGERS HAS Smoother animation, and new and improved backgrounds, and sounds. Four new player characters introducing T. Hawk, Cammy, Fei Long, and Dee Jay. Has different colors when you push one of the buttons.
This was the first game made for the CP System II. It consists of a CPU/main board (also called the "A" board) and a game/ROM board (also called a "B" board). There are four different colored versions for use in different regions.
There are 15,218 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,647 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 166,597 machines (6,982 unique titles).
Very Common - There are 113 known instances of this machine owned by Super Street Fighter II - The New Challengers collectors who are active members. Of these, 20 of them are original dedicated machines. 7 of them are conversions in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet. 86 of them are only circuit boards which a collector could put into a generic case if desired.
For Sale - There is one active VAPS member with a Super Street Fighter II - The New Challengers machine for sale. There are 3 active VAPS members with a Super Street Fighter II - The New Challengers circuit boards for sale.
Wanted - There are 2 active VAPS members currently looking for Super Street Fighter II - The New Challengers.
This game ranks a 42 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
This game ranks a 2 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census want list records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
The extra buttons are connected directly to the A board (CPU/main board) via a special connector. This connector consists of two rows of 17 pins numbered 1 through 34 (odd numbers on top, even numbers on the bottom). Pins 33 and 34 are GND. The player one kick buttons (four through six) are located on pins 19, 17, and 15 and the player two kick buttons connect to 21, 23, and 9.
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Year | Count | Median $ | Average $ |
---|---|---|---|
2015 | 1 | 172.50 | 172.50 |
2017 | 1 | 460.00 | 460.00 |
All Years | 2 | 316.25 | 316.25 |