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Street Fighter Alpha 3 Street Fighter Alpha 3 - Japanese Logo - Katakana / Kanji

Street Fighter Alpha 3 - Cabinet - Video Game Marquee

Description

This sequel adds more new fighters and brings back some characters from the original second series game. You can choose your fighting style in this version.

Street Fighter Alpha 3 was produced by Capcom in 1998.

Capcom released 228 machines in our database under this trade name, starting in 1984. Capcom was based in Japan.

Other machines made by Capcom during the time period Street Fighter Alpha 3 was produced include: Pocket Fighter, Battle Circuit, Street Fighter III - New Generation, Marvel Super Heroes Vs. Street Fighter, Red Earth, 1945, Marvel Vs. Capcom, Magical Tetris Challenge Featuring Mickey, Jojo No Kimyou Na Bouken, and Jojo's Venture

Specs

Name Street Fighter Alpha 3
Developer Capcom (Japan)
Year 1998
Type Videogame
KLOV/MOG # 9805
Class Wide Release
Genre Fighting
Monitor
Conversion Class Capcom CPS II - JAMMA
# Simultaneous Players 2
# Maximum Players 2
Game Play Competitive
Control Panel Layout Multiple Player
Controls
  • Joystick: 8-way
  • Buttons: 6 - Jab Punch|Strong Punch|Fierce Punch|Short Kick|Forward Kick|Roundhouse Kick
Sound Capcom Q-Sound - Amplified Stereo
Cabinet Styles
  • Upright/Standard
Instructions Street Fighter Alpha 3 Instructions Image
PCB Street Fighter Alpha 3 PCB Image

Street Fighter Alpha 3 KLOV/IAM 5 Point User Score: 3.39 (5 votes)

Fun Factor: 3.28

Overall Like 3.20
Fun (Social) 4.00
Fun (Solo) 3.20
Collector Desire 2.80

Technical Rating: 3.50

Gameplay 4.00
Graphics 4.20
Originality 2.40
Sound/Music 3.40

Personal Impressions and Technical Impressions each account for half of the total score. Within the Personal Impressions category, Like carries a little more weight than the other factors.

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Cheats, Tricks, Bugs, and Easter Eggs

TRICK: To play as the following characters, follow the instructions below:

  • BALROG: Make sure there are at least 28 entires shown on the Rankings Screen. This will appear after the game has been powered on for two to three weeks and the title screen will have a pinkish background. Start a game, highlight Karin and wait for around three seconds. Highlight any Random Select box for your side then immediately hold Start, press any button (waiting too long disables the code) and then Balrog will be your chosen character.
  • JUNI: Make sure there are at least 28 entires shown on the Rankings Screen. This will appear after the game has been powered on for two to three weeks and the title screen will have a pinkish background. Start a game, highlight Karin, wait for around three seconds and highlight any Random Select box for your side. If you are at a Random Select box on the left, hold Left, otherwise hold Right. Immediately press any button (waiting too long disables the code) and then Juni will be your chosen character.
  • JULI: Make sure there are at least 28 entires shown on the Rankings Screen. This will appear after the game has been powered on for two to three weeks and the title screen will have a pinkish background. Start a game, highlight Karin, wait for around three seconds and highlight any Random Select box for your side. If you are at a Random Select box on the upper part, hold Up, otherwise hold Down. Immediately press any button (waiting too long disables the code) and then Juli will be your chosen character.
  • CLASSICAL MODE (NO-ISM): (NOTE: with this code, you can play as a character without any ISMs. Considered as the fourth ISM, this mode has the same moves and characteristics of X-ISM, plus no Super Meters, no Guard Meters, no Juggle Recoveries and no Damage Reduction. However, your character cannot be juggled by the opponent, but you can juggle them.)

    Check if the title screen has a greenish background (this will appear after three to four weeks. Insert your credit, hold HP + HK and press Start. Next, release Start and the buttons, select any character and then the ISM selection will not appear and your character will instantly change into the X-ISM colors upon selection. The game is now in Classical Mode.

  • SAIKYO MODE (LOW GUARD METER): (Note: with this code, any character with any ISM will have a very short Guard Meter; only about one block (plus a bit more). You can also use this in combination with any ISM.)

    Check if the title screen has a blue background (this will appear after four to five weeks). Insert your credit, hold LP + LK and press Start. Release Start and the buttons, select any character, select your ISM and then your character will always have a very short Guard Meter in battle.

  • MAZI MODE (LO MODE): (NOTE: this mode is like a serious mode; you can only lose one round before you lose it all. However, all CPU opponents and human players not using this code, need to be defeated the normal number of rounds, which is usually three for most arcades.)

    Check if the title screen has a blue background (this will appear after four to five weeks). Insert your credit, hold MP + MK and press Start. Release Start and the buttons, select any character, select your ISM and then the L.O. icon should appear in between the Super Meters during battle.

  • DRAMATIC BATTLE MODE: (NOTE: In this mode, two characters fight against one! However, unlike in Street Fighter Zero 2 Alpha, there is no free selection of the team members, which means that when you choose a main character, a partner is automatically assigned. If two players use this mode, they will be co-operating together and both will have their own life bar.)

    Check if the title screen has a cyan background (or white) after it has been through the previous color changes. Insert a credit, hold 3K, press Start, select any character and then you will be assigned a partner and will have to pass six stages of computer opponents.

    LIST OF TEAMS: Ryu and Ken; E. Honda and Sodom; Blanka and Dan; Charlie and Chun Li; Zangief and R.Mika; Dhalsim and Rose(?); Balrog and Birdie(?); Vega and Rolento; Sagat and Adon; M. Bison and Cammy; Akuma and Gen; Guy and Cody; Karin and Sakura; Juli and Juni.

  • SURVIVAL MODE: Check if the title screen has a cyan background (or white) after it has been through the previous color changes. Hold 3P, press Start, select any character and then you will then go through the Survival Mode, with Survival Mode rules.
  • FINAL BATTLE: (NOTE: Like the Gouki Mode of Street Fighter Zero 2 Alpha, you can jump directly to the fight with your character's last boss. There is no more need to climb through the rest of the characters.

    Check if the title screen has a cyan background (or white) after it's been through the previous color changes. Hold LP + MK + HP, press Start, select any character and then your last boss (mostly Shin Bison) will be your first and only fight.

More pictures

Trivia

The character Karin was originally from a Japanese Street Fighter Manga called Sakura Ganbare by Masahiko Nakahira. She is Sakura's rival.

VAPS Arcade/Coin-Op Street Fighter Alpha 3 Census

There are 14,906 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,530 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 165,180 machines (6,929 unique titles).

Very Common - There are 97 known instances of this machine owned by Street Fighter Alpha 3 collectors who are active members. Of these, 13 of them are original dedicated machines. 21 of them are conversions in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet. 63 of them are only circuit boards which a collector could put into a generic case if desired.

For Sale - There are 3 active VAPS members with a Street Fighter Alpha 3 circuit boards for sale.

Wanted - There are 2 active VAPS members currently looking for Street Fighter Alpha 3. There are 3 active VAPS members looking for Street Fighter Alpha 3 boards sets.

This game ranks a 22 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.

This game ranks a 7 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census want list records.

Rarity and Popularity independently are not necessarily indications of value. [More Information]

Flyers

Legacy

  1. Street Fighter
  2. Street Fighter II - The World Warrior
  3. Street Fighter II' - Champion Edition
  4. Street Fighter II' - Hyper Fighting
  5. Super Street Fighter II - The New Challengers
  6. Super Street Fighter II Turbo
  7. Street Fighter - The Movie
  8. Street Fighter Alpha - Warriors' Dreams
  9. Street Fighter EX
  10. Street Fighter EX Plus
  11. Street Fighter Alpha 2
  12. Street Fighter EX2
  13. Street Fighter III - New Generation
  14. Street Fighter III - 2nd Impact
  15. Street Fighter Alpha 3
  16. Street Fighter III - 3rd Strike
  17. Street Fighter IV

Manuals

Additional References (logged in members often see more)

  1. 3D Model (External): Upright

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TOP WATCHED LISTINGS FOR: Street Fighter Alpha 3

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Street Fighter Alpha 3 Arcade Marquee/Sign (26" x 8")

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CAPCOM Street Fighter Alpha 3 for Sega New Astro City CPS2 Jamma

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Capcom Street Fighter Alpha 3 for Taito Vewlix (CARD) CPS2 Jamma

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Street Fighter Alpha 3 Arcade Marquee 26"x8"

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STREET FIGHTER ALPHA 3 CPS 2 capcom original arcade video game owners manual

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Auction Results

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Auctions Recap

Year Count Median $ Average $
2015 1 115.00 115.00
2016 1 258.75 258.75
2017 1 118.00 118.00
2018 1 354.00 354.00
All Years 4 188.38 211.44

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