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Elevator Action Elevator Action - Japanese Logo - Katakana / Kanji

Elevator Action - Cabinet - Video Game Marquee


In a building filled with elevators, you play a spy who must collect secret documents and then escape through the basement. Enemies appear from behind doorways, but you can shoot, kick, drop a light on them or even crush them with the elevator you are in!

Elevator Action was produced by Taito in 1983.

Taito released 486 machines in our database under this trade name, starting in 1967. Taito was based in Japan.

Other machines made by Taito during the time period Elevator Action was produced include: Port Man, Jolly Jogger, Zoo Keeper, Wild Western, Time Tunnel, Bio Attack, Birdie King 2, Chack 'N Pop, Change Lanes, and Fighting Roller


Name Elevator Action
Developer Taito (Japan)
Year 1983
Type Videogame
KLOV/MOG # 7700
Class Wide Release
Genre Platform
  • Orientation: Horizontal
Conversion Class Taito Classic
Game Specific Elevator Action Pinout
Dipswitch Settings

Elevator Action Dipswitch Settings (user contributed)

# Simultaneous Players 1
# Maximum Players 2
Game Play Alternating
Control Panel Layout Single Player
  • Joystick: 4-way (up, down, left, right)
  • Buttons: 2 - FireJump
Sound Amplified Mono (one channel)
Cabinet Styles
  • Upright/Standard
Bezel Elevator Action Bezel Image
Control Panel Elevator Action Control Panel Image
Side Art Elevator Action Side Art Image
PCB Elevator Action PCB Image

Game Play

You are Agent 17 codename: "Otto". Your mission is to secure all top secret documents from a 30-floor security building and escape in a getaway car waiting in the garage at the very bottom of the building.

Enemy spies are in pursuit of Otto throughout the entire building and their orders are to stop him at all costs. Agent 17 can vanquish the enemy spies by shooting them with his gun that can only fire up to three bullets at a time or kick them by jumping onto them. He can also kill the enemies by shooting a light on the ceiling while in an elevator, dropping the light onto the enemy spy. Enemies can also be killed by crushing them with an elevator. Whenever a light is dropped, the hallways will be temporarily dark and the enemy spies will be harder to see. The same holds true for hallways that are already dark.

While Agent 17 is in an elevator, he will have complete control of it. To make it move up and down push up or down on the joystick. When Otto is not in an elevator, it will move from floor to floor automatically, even when enemy spies are in it. Be careful not to get crushed by an elevator when walking underneath it or riding on top of it. Agent 17 is able to leap over the elevator gaps, but he must be as close to the edge as possible without falling off in order to make the jump safely. If there is an elevator cable in the way, however, it will block him and cause him to fall.

There are escallators that Agent 17 can use on some floors. To make him ride the escallator upwards, you move the joystick right or left and then up, but to make him ride down the escallator, you move the joystick right or left and then down.

Enemy spies will be firing at Agent 17, so to avoid the bullets, you need either make Otto jump by pressing the Jump button or duck by pulling down on the joystick. Enemy spies randomly appear from behind blue doors on each floor.

Agent 17 must go into the rooms with red doors to collect the top secret documents. Each document secured is worth 500 points each. Otto must go to all the rooms and secure every document or he cannot escape. After he has collected all documents, he will have to make his way down to the garage where he can escape in his getaway car. Afterwards, a bonus of 1000 points is rewarded and then you will proceed to another building.

If Otto takes too much time to collect the documents, the alarm will go off. When this happens, Otto will have trouble controlling the elevators, which will take time to react. Bad guys will be especially aggressive. The alarm does not go off when Otto loses a life, it only resets after finishing a building. Besides ducking, bad guys may also drop themselves and lay flat on the floor. It is impossible for Otto to shoot bad guys when they do this. Also, Otto cannot duck when in an elevator.

After a bad guy fires, there will be a period of time until they fire again. This period of time shortens with each building completed, up to a certain minimum time. Bad guys will also tend to appear at worst moments, that is, when an elevator is about to reach the floor where Otto is.
/Jumping on opponents gets more points than shooting. You can squash baddies with the elevator as well as yourself.
/If a red door is missed and the building is exited, you will be returned to the first missing red door. This is handy in the lower side of the building where it gets difficult as you can use the exit strategy to deliberately get to a red door on the other side thats hard to get to.

Elevator Action KLOV/IAM 5 Point User Score: 3.83 (16 votes)

Fun Factor: 3.78

Overall Like 4.25
Fun (Social) 2.44
Fun (Solo) 4.19
Collector Desire 3.25

Technical Rating: 3.88

Gameplay 4.19
Graphics 3.94
Originality 4.27
Sound/Music 3.06

Personal Impressions and Technical Impressions each account for half of the total score. Within the Personal Impressions category, Like carries a little more weight than the other factors.

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VAPS Arcade/Coin-Op Elevator Action Census

There are 14,958 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,547 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 165,359 machines (6,939 unique titles).

Very Common - There are 296 known instances of this machine owned by Elevator Action collectors who are active members. Of these, 139 of them are original dedicated machines. 31 of them are conversions in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet. 124 of them are only circuit boards which a collector could put into a generic case if desired.

For Sale - There are 5 active VAPS members with a Elevator Action machines for sale. There are 11 active VAPS members with a Elevator Action circuit boards for sale.

Wanted - Very Popular - There are 25 active VAPS members currently looking for Elevator Action. There is one active VAPS member looking for a Elevator Action circuit board set.

This game ranks a 71 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.

This game ranks a 37 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census want list records.

Rarity and Popularity independently are not necessarily indications of value. [More Information]



  1. Elevator Action
  2. Elevator Action II


Foto-Finder® (Books)

  1. The Encyclopedia of Arcade Video Games Kurtz (ISBN 0764319256) Page: 166; Color photo Price guide: No
  2. Arcade Fever Sellers (ISBN 0762409371) Page: 127; Color photo
  3. Encyclopedia of Arcade Video Games Kurtz (ISBN 0764319256) Page: 166; Color photo

Additional References (logged in members often see more)

  1. 3D Model (External): Upright

See the game at:

This game is available at the following public arcades, bars or museums:

Name Location State Country Details Check-ins
The Very Best Arcade (The Very Best Weiner Shop) 252 E High St, Pottstown Pennsylvania United States Arcade (Classic Videogame)
Status: Verified

Children: Allowed
Focus: Classic Games
Food: Yes
Alcohol: No
Payment Method: Coins

eBay Listings

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Ebay Compatible Application

Elevator Action Arcade Marquee 26" x 8"

Auction ends in: 2 weeks, 2 days


Elevator Action Arcade Marquee 26" x 8"

Auction ends in: 4 days, 15 hours


Elevator Action Returns Arcade Marquee 26" x 8"

Auction ends in: 4 days, 14 hours


Elevator Action Arcade Marquee - Arcade- Plexi. Original! Vintage

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Original 1983 Taito Elevator Action Video Game manual

Auction ends in: 6 days, 15 hours


Taito Elevator Action Arcade Game Manual Original 1983

Auction ends in: 2 days, 12 hours



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