In a building filled with elevators, you play a spy who must collect secret documents and then escape through the basement. Enemies appear from behind doorways, but you can shoot, kick, drop a light on them or even crush them with the elevator you are in!
Elevator Action was produced by Taito in 1983.
Taito released 486 machines in our database under this trade name, starting in 1967. Taito was based in Japan.
Other machines made by Taito during the time period Elevator Action was produced include: Port Man, Jolly Jogger, Zoo Keeper, Wild Western, Time Tunnel, Bio Attack, Birdie King 2, Chack 'N Pop, Change Lanes, and Fighting Roller
Name | Elevator Action |
---|---|
Developer | Taito (Japan) |
Year | 1983 |
Type | Videogame |
KLOV/MOG # | 7700 |
Class | Wide Release |
Genre | Platform |
Monitor |
|
Conversion Class | Taito Classic |
Game Specific | Elevator Action Pinout |
Dipswitch Settings | |
# Simultaneous Players | 1 |
# Maximum Players | 2 |
Game Play | Alternating |
Control Panel Layout | Single Player |
Controls |
|
Sound | Amplified Mono (one channel) |
Cabinet Styles |
|
Bezel | Elevator Action Bezel Image |
Control Panel | Elevator Action Control Panel Image |
Side Art | Elevator Action Side Art Image |
PCB | Elevator Action PCB Image |
You are Agent 17 codename: "Otto". Your mission is to secure all top secret documents from a 30-floor security building and escape in a getaway car waiting in the garage at the very bottom of the building.
Enemy spies are in pursuit of Otto throughout the entire building and their orders are to stop him at all costs. Agent 17 can vanquish the enemy spies by shooting them with his gun that can only fire up to three bullets at a time or kick them by jumping onto them. He can also kill the enemies by shooting a light on the ceiling while in an elevator, dropping the light onto the enemy spy. Enemies can also be killed by crushing them with an elevator. Whenever a light is dropped, the hallways will be temporarily dark and the enemy spies will be harder to see. The same holds true for hallways that are already dark.
While Agent 17 is in an elevator, he will have complete control of it. To make it move up and down push up or down on the joystick. When Otto is not in an elevator, it will move from floor to floor automatically, even when enemy spies are in it. Be careful not to get crushed by an elevator when walking underneath it or riding on top of it. Agent 17 is able to leap over the elevator gaps, but he must be as close to the edge as possible without falling off in order to make the jump safely. If there is an elevator cable in the way, however, it will block him and cause him to fall.
There are escallators that Agent 17 can use on some floors. To make him ride the escallator upwards, you move the joystick right or left and then up, but to make him ride down the escallator, you move the joystick right or left and then down.
Enemy spies will be firing at Agent 17, so to avoid the bullets, you need either make Otto jump by pressing the Jump button or duck by pulling down on the joystick. Enemy spies randomly appear from behind blue doors on each floor.
Agent 17 must go into the rooms with red doors to collect the top secret documents. Each document secured is worth 500 points each. Otto must go to all the rooms and secure every document or he cannot escape. After he has collected all documents, he will have to make his way down to the garage where he can escape in his getaway car. Afterwards, a bonus of 1000 points is rewarded and then you will proceed to another building.
If Otto takes too much time to collect the documents, the alarm will go off. When this happens, Otto will have trouble controlling the elevators, which will take time to react. Bad guys will be especially aggressive. The alarm does not go off when Otto loses a life, it only resets after finishing a building. Besides ducking, bad guys may also drop themselves and lay flat on the floor. It is impossible for Otto to shoot bad guys when they do this. Also, Otto cannot duck when in an elevator.
After a bad guy fires, there will be a period of time until they fire again. This period of time shortens with each building completed, up to a certain minimum time. Bad guys will also tend to appear at worst moments, that is, when an elevator is about to reach the floor where Otto is.
/
/Jumping on opponents gets more points than shooting. You can squash baddies with the elevator as well as yourself.
/
/If a red door is missed and the building is exited, you will be returned to the first missing red door. This is handy in the lower side of the building where it gets difficult as you can use the exit strategy to deliberately get to a red door on the other side thats hard to get to.
Overall Like |
4.25 |
---|---|
Fun (Social) | 2.44 |
Fun (Solo) | 4.19 |
Collector Desire | 3.25 |
Gameplay | 4.19 |
---|---|
Graphics | 3.94 |
Originality | 4.27 |
Sound/Music | 3.06 |
Personal Impressions and Technical Impressions each account for half of the total score.
Within the Personal Impressions category, Like
carries a little more weight than the other factors.
Log in to rate this game!
There are 15,343 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,702 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 167,306 machines (7,016 unique titles).
Very Common - There are 295 known instances of this machine owned by Elevator Action collectors who are active members. Of these, 138 of them are original dedicated machines. 31 of them are conversions in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet. 124 of them are only circuit boards which a collector could put into a generic case if desired.
For Sale - There are 5 active VAPS members with a Elevator Action machines for sale. There are 11 active VAPS members with a Elevator Action circuit boards for sale.
Wanted - Very Popular - There are 28 active VAPS members currently looking for Elevator Action. There is one active VAPS member looking for a Elevator Action circuit board set.
This game ranks a 71 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
This game ranks a 37 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census want list records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
Our members have reported that Elevator Action is playable at 1 locations:
Name | Location | State | Country | Details | Check-ins |
---|---|---|---|---|---|
The Very Best Arcade (The Very Best Weiner Shop) | 252 E High St, Pottstown | Pennsylvania | United States | Arcade | 1 |
Click to search eBay for Elevator Action Videogame machines and related items.
Click to search eBay for Taito for machines and parts.
When you click on links below to various merchants on this site and make a purchase, this can result in this site earning a commission. Such revenue helps to fund this site's operations. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network.
TOP WATCHED LISTINGS FOR: Elevator Action
1/4 scale NEW/Unopened Numskull ELEVATOR ACTION Quarter Arcade MIB Taito 1:4
Auction ends in: 1 day, 3 hours
Original 1989 TAITO ELEVATOR ACTION Arcade Video Game Marquee Header
Auction ends in: 2 days, 1 hour
NES Classic “Elevator Action” Playable Mini Old School - Arcade Style My Arcade
Auction ends in: 2 days, 20 hours
ELEVATOR ACTION ARCADE PCB TAITO TESTED WORKING 100%
Auction ends in: 1 day, 22 hours
original 1983 Elevator Action W/schematics arcade video Game manual
Auction ends in: 2 days, 20 hours
Taito Power Supply Untested For Parts Or Repair Elevator Action Qix Etc
Auction ends in: 1 week, 6 days
Elevator Action Arcade Game Flyer Original Foldout Brochure Retro Artwork 1983
Auction ends in: 2 weeks, 4 days
Elevator Action Arcade Game, Lots Of New Parts, Free shipping - Coin Operated
Auction ends in: 3 weeks, 2 days