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Capcom Vs. SNK 2: Mark Of The Millennium 2001

Capcom Vs. SNK 2: Mark Of The Millennium 2001 - Cabinet - Video Game Marquee

Description

A one-on-one fighting game that features characters from several of the Capcom and SNK fighting games.

Capcom Vs. SNK 2: Mark Of The Millennium 2001 was produced by Capcom/SNK in 2001.

Capcom/SNK released 4 machines in our database under this trade name, starting in 2000. Capcom/SNK was based in Japan.

Other machines made by Capcom/SNK during the time period Capcom Vs. SNK 2: Mark Of The Millennium 2001 was produced include: Capcom Vs. SNK: Millennium Fight 2000, Capcom Vs. SNK Millennium Fight 2000 PRO, and Capcom Vs. SNK 2 - Millionaire Fighting 2001

Specs

Name Capcom Vs. SNK 2: Mark Of The Millennium 2001
Developer Capcom/SNK (Japan)
Year 2001
Type Videogame
KLOV/MOG # 7272
Class Wide Release
Genre Fighting
Monitor
Conversion Class Sega Naomi GD-ROM
External Device CDR - Yamaha GD-ROM
# Simultaneous Players 2
# Maximum Players 2
Game Play Competitive
Control Panel Layout Multiple Player
Controls
  • Joystick: 8-way
  • Buttons: 6 - Light Punch|Medium Punch|Hard Punch|Light Kick|Medium Kick|Hard Kick
Sound Amplified Stereo (two channel)
Cabinet Styles
  • Upright/Standard

Game Play

This game is similiar to its prequel, but it adds more characters to the roster and you can now select from six different fighting "Grooves" (instead of two):

  • C-Groove: This groove acts like Street Fighter Alpha 3's A-ISM. You are given three levels of super and you can variate the strength of the super depending on the button you press. You can airblock, dash, roll, safe fall and counter attack.
  • A-Groove: This groove represents more of a mixture of Super Street Fighter II Turbo and Street Fighter Alpha 3's V-ISM. You can perform supers but they are limited to level one only and custom combos (the groove's main feature) are available. The custom combo can be initiated by pressing HP and HK at the same time, they can also be initiated in the air. Another neat feature about this groove is the ability to "hyper cancel." Instead of cancelling a special move into a super, it actually works the other way around. This only works on level two supers, and at any time during the duration of the level two super you are welcomed to cancel into a special attack.
  • P-Groove: This groove acts much like Street Fighter III: 3rd Strike's engine. The main feature here is the parry technique. You are given one level of super and you are limited to using one level three super. However, your super guage gains a little faster than the C and A grooves.
  • S-Groove: This groove is much like the engine of the King of Fighters series. The groove's main feature is the desperation super. As your character's life bar starts flashing (when it is low) you essentially gain unlimited level 1 supers. You can charge by pressing and holding down the HP and HK buttons.
  • N-Groove: This groove allows you to go into "MAX" status. Once you initiate this (pressing HP and HK at the same time), your defense and offense rises. You can also initate level three supers in this mode, but outside it only level one supers are available.
  • K-Groove: This groove's main feature is the "berserk" or "rage" mode that the character goes into (similiar to the ones in the Samurai Shodown series). The meter fills up incredibly fast (it fills up when you take damage or block an attack) and once it initiates the character automatically starts turning red. At this point the character's strength increases significantly and the defense is raised a level.

Capcom Vs. SNK 2: Mark Of The Millennium 2001 KLOV/IAM 5 Point User Score: 3.44 (3 votes)

Fun Factor: 3.47

Overall Like 5.00
Fun (Social) 5.00
Fun (Solo) 5.00
Collector Desire 2.67

Technical Rating: 4.63

Gameplay 5.00
Graphics 4.50
Originality 4.00
Sound/Music 5.00

Personal Impressions and Technical Impressions each account for half of the total score. Within the Personal Impressions category, Like carries a little more weight than the other factors.

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Trivia

This game is often errorenously referred to as "Capcom Vs. SNK 2: Millionaire Fighting 2001," as a result of bad Japanese-to-English translation, by fans of the series.

Cabinet Information

This game uses Sega's Naomi hardware, which is JAMMA compatable. It is not at all difficult to convert in any cabinet equipped to run Capcom's CPS2 or CPS3 hardware.

VAPS Arcade/Coin-Op Capcom Vs. SNK 2: Mark Of The Millennium 2001 Census

There are 14,755 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,475 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 164,460 machines (6,896 unique titles).

Very Common - There are 65 known instances of this machine owned by Capcom Vs. SNK 2: Mark Of The Millennium 2001 collectors who are active members. Of these, 12 of them are original dedicated machines. 12 of them are conversions in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet. 41 of them are only circuit boards which a collector could put into a generic case if desired.

For Sale - There are 3 active VAPS members with a Capcom Vs. SNK 2: Mark Of The Millennium 2001 machines for sale. There are 2 active VAPS members with a Capcom Vs. SNK 2: Mark Of The Millennium 2001 circuit boards for sale.

Wanted - No active members have added this machine to their wish list. There is one active VAPS member looking for a Capcom Vs. SNK 2: Mark Of The Millennium 2001 circuit board set.

This game ranks a 19 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.

Rarity and Popularity independently are not necessarily indications of value. [More Information]

Flyers

Legacy

  1. Capcom Vs. SNK: Millennium Fight 2000
  2. Capcom Vs. SNK 2: Mark Of The Millennium 2001

Manuals

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Auction Results

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Auctions Recap

Year Count Median $ Average $
2015 2 143.75 143.75
2016 4 546.25 639.69
2017 1 345.00 345.00
All Years 7 230.00 455.89

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